Bauul Posted March 15, 2017 1 hour ago, Csonicgo said: My problem with "mouse look" is that using the "mouse at all in doom = mouse looking always" to a majority of people, including many weapons modders. Using the mouse doesn't always mean I'm using it with +mlook activated. and for some reason, a lot of weapons mods have "recoil" that breaks horribly on my mouse setup, simply because I don't use mouselook all the time. I did lash out at some mods for doing this, and honestly it really is a bad feature. Don't many modern source ports have an option to activate mouselook only when holding down a key? Would that override any mods that add in y-axis recoil? I've seen streamers who usually play without freelook effectively have a "look about key" for when they want to use freelook. 0 Quote Share this post Link to post
RjY Posted March 15, 2017 1 hour ago, Bauul said: I've seen streamers who usually play without freelook effectively have a "look about key" for when they want to use freelook. I don't know about holding down a key, but in several ports you can have a key that toggles mouselook and resets it to centre when turned off. In ZDoom, bind a key to "toggle freelook ; centerview"; in Odamex it's just "toggle cl_mouselook"; and in PrBoom+ you set key_mlook to some number or go into the menus to Options -> Setup -> Key bindings -> Mouse look (it's right at the bottom). 0 Quote Share this post Link to post
Deleted_Account Posted March 15, 2017 I have freelook enabled and I am aiming the rocket launcher directly at the ceiling, interesting how the rocket turns sideways lol. 0 Quote Share this post Link to post
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