Maisth Posted March 16, 2017 Hello everybody Im back with another WAD, this time its a 1 level wad like Arena BF but its more lenghty in any case i hope you enjoy this one Only playable on GZDoom Made using GZDoom Format for DOOM 2 UDMF Downloads: RAR: http://www.mediafire.com/file/ws5xnnys763mct6/Trapped+Original+RAR.rar ZIP: http://www.mediafire.com/file/u539gayybh44arl/Trapped+Orginal+ZIP.zip Made by Aiden 1 Quote Share this post Link to post
Marlamir Posted March 16, 2017 Nice map overall, neverthless starting area seems little bit empty and adding some curves to the room wall with two hell knights and arachnotrons will make the room not look like "box room". and fight cyberdemon mostly in deep lava is pretty challenging. but nice gameplay with nice ideas. fun to play, good job 0 Quote Share this post Link to post
Maisth Posted March 17, 2017 6 hours ago, Mr. Trotl said: Nice map overall, neverthless starting area seems little bit empty and adding some curves to the room wall with two hell knights and arachnotrons will make the room not look like "box room". and fight cyberdemon mostly in deep lava is pretty challenging. but nice gameplay with nice ideas. fun to play, good job Thanks man , ill take notes on that in the second room , and also thanks for the advice in the lava section i thinked that too sorry for the late response i was busy 0 Quote Share this post Link to post
Dedalus 80 Posted March 17, 2017 This map has potential (it's funny and beautiful!) but imho it needs a certain amount of work: - I'd like a more interesting placement of the monsters (use alcoves and traps? and maybe give a little more distance between you and the Cyberdemon?) - add details to the rooms: - Add lights and shadows ? - Enrich the geometry ? 0 Quote Share this post Link to post
Maisth Posted March 17, 2017 (edited) 2 hours ago, Dedalus 80 said: This map has potential (it's funny and beautiful!) but imho it needs a certain amount of work: - I'd like a more interesting placement of the monsters (use alcoves and traps? and maybe give a little more distance between you and the Cyberdemon?) - add details to the rooms: - Add lights and shadows ? - Enrich the geometry ? Thanks!, yes i now it needs work, the Final room i created which is the big open one was rushed because of time constrains , the details in the room its another thing i need to add, the cyberdemon boss yes i need to put either a wall or put the cyberdemon away from the player. Edited March 17, 2017 by Maisth 0 Quote Share this post Link to post
Maisth Posted March 17, 2017 Found a bug in the final room with the cyberdemon, you can actually end the level by pressing the exit switch even on the ground its a little tricky since you gotta make sure the cyberdemon doesn't kill you 0 Quote Share this post Link to post
Reisal Posted March 18, 2017 5 hours ago, Maisth said: Found a bug in the final room with the cyberdemon, you can actually end the level by pressing the exit switch even on the ground its a little tricky since you gotta make sure the cyberdemon doesn't kill you You mean even if it's lowered into the ground if that's the case? That would be an engine issue https://doomwiki.org/wiki/Linedefs_can_be_activated_regardless_of_player's_Z_position 0 Quote Share this post Link to post
Maisth Posted March 18, 2017 (edited) On 18/3/2017 at 0:11 AM, Glaice said: You mean even if it's lowered into the ground if that's the case? That would be an engine issue https://doomwiki.org/wiki/Linedefs_can_be_activated_regardless_of_player's_Z_position Didn't know about this one, Thanks for the info ill keep it in mind for upcoming wads Edited March 19, 2017 by Maisth 0 Quote Share this post Link to post
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