Jaws In Space Posted March 17, 2017 (edited) Okay so I've had a weird suspicion for awhile now that Doom Builder 2 has been making weird tiny adjustments to my maps. For some reason these tiny adjustments became apparent enough wile I was editing FreeDoom map 21 that I have to ask someone if they now what the problem may be. It started earlier today when I noticed that a Support3 texture had suddenly become 32 units long instead of the 24 I had set it to. Then just now I noticed that 2 lamps that I never even touched had somehow moved. And then there is a line that was perfectly straight on the map that had one vertex shift south by 16 grid units. I've had other issues in the past where I notice dumb small changes like this, but I just assumed that I had made a mistake somewhere, but now I'm not convinced. Am I crazy? Is DoomBuilder fucking with me? Someone let me know because these tiny changes are driving me nuts. Okay I just remembered another one. In this post, Map 29 of Revilution had a Demon that was offset that cased him get stuck in a wall & not teleport. Is it Doom Builder? Is it the node builder? Am I just making these changes without noticing them? Where they already there? Do I have split personality disorder & my evil self is offsetting my things? What's going on, I'm loosing my mind. Edited March 17, 2017 by Jaws In Space 0 Quote Share this post Link to post
mgr_inz_rafal Posted March 20, 2017 Sometimes the things/vertices/etc. remain selected and get moved around together with the item being currently edited. I also noticed that several times, but didn't investigate it deeper. There must be something with selection mechanism in DoomBuilder (be it a bug or a design choice). I think I've seen some explanation to this somewhere in another thread... 0 Quote Share this post Link to post
Bauul Posted March 20, 2017 It's surprisingly easy to have a random Thing or Vertex selected somewhere you accidentally move when trying to move something else. For example, did you know that if you accidentally select a Thing when trying to select a wall Texture, and press "up" to move the Texture offset, you'll also move the Thing 8 units? As a general practice, hit C to clear your selection frequently to prevent this happening. If you're concerned it's a bug, then move over to GZDoomBuilder BugFix, as DB2 hasn't been in development for years. 1 Quote Share this post Link to post
Jayextee Posted March 20, 2017 4 minutes ago, Bauul said: As a general practice, hit C to clear your selection frequently to prevent this happening. Pretty much this. I still get minor annoyances from DB2 moving a bunch of things because I forgot to deselect them before tweaking some sector or line or whatever. 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.