GamingMarine Posted March 22, 2017 I've spent hours trying to get a sound effect I downloaded to loop in my game. I've converted the same file into multiple different formats, and not a single one of them worked. Here's the DECORATE for the actor who should play this sound. I based it off one of the tortured marines in Hell on Earth Starter Pack: ACTOR ImpaledDoomer : DeadStick replaces DeadStick { Radius 16 Height 64 Health 200 +SOLID +SHOOTABLE DropItem "HealthPlus" 128 DropItem "HealthPlus" 128 DropItem "ArmorShard" 128 DropItem "ArmorShard" 128 DropItem "Stimpack" 128 DropItem "Clips" 128 DropItem "Shells" 128 bloodtype "DeadBlood" States { Spawn: TNT1 A 0 NoDelay A_PlaySound("TORTURE5, 256") POLC ABCBABCBABCBABCBABCBABCBABCBABCBABCBABCBABCBABCBABCBABCBABCBABCBABCBABCBABCBABCBABCBABCB 4 Loop Death: POLC A -1 A_PlaySound ("DSMADTH") Stop } } And here's the SNDINFO for the file. I swear I made no typos whatsoever: TORTURE5 TORTURE5 For those who are wondering, the file started off from, get this: a video of a halloween decoration. I downloaded the video, and edited it in Windows Movie Maker, to remove any pauses. I converted the .wlmp file into .mp4, and went onto an online audio converting site, and tried just about every format. Like I said, none of them worked. Hopefully, there's someone out there who can help me out on this. 0 Quote Share this post Link to post
Bauul Posted March 22, 2017 (edited) Edit: Or just what Blue Shadow said below and everything I wrote can be ignored! Is the issue you can't get it to play, or you can't get it to loop? I'm no expert, but if looping is the issue have you tried setting up the looping parameters in the SNDINFO lump, not in DECORATE? In my experience of creating environmental sounds basically everything (volume, sound type, loop frequency etc. etc.) has be defined in SNDINFO before you even place the sound in your map. If it's not playing at all, perhaps try mp3 format, not mp4. I know underneath they can be the same file, but extensions matter. Edited March 22, 2017 by Bauul 0 Quote Share this post Link to post
Blue Shadow Posted March 22, 2017 The game expects a sound which is called "TORTURE5, 256", not "TORTURE5" (mind the quotes). 0 Quote Share this post Link to post
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