Paul977 Posted March 23, 2017 (edited) Hi, is there a way to remove the effects of the projectiles and the blood from the wall that appears with this source port ? Regards Edited March 23, 2017 by Paul977 0 Quote Share this post Link to post
RjY Posted March 23, 2017 I think what you want is to turn decals off. Open the console and type cl_maxdecals 0 (At least that works in zdoom 2.8.1. But it should work in later releases/forks. There's probably a menu option but I don't remember it) 1 Quote Share this post Link to post
vita Posted March 23, 2017 In the console: "cl_bloodsplats false; cl_bloodtype 0; cl_rockettrails 0; gl_particles_style 0". 2 Quote Share this post Link to post
Gez Posted March 23, 2017 (edited) Most of those don't have anything to do with decals, though. cl_bloodsplats: disables monsters bleeding on walls -- yep, that's one of the things that disable decals. cl_bloodtype 0: makes blood spurt be sprite only (instead of particles, or sprites and particles both) cl_rockettrails 0: disables the creation of trails behind the rocket in flight (does not affect scorch marks on the walls) gl_particles_style 0: makes particles square (but you've disabled them anyway, so...) You missed cl_missiledecals, but anyway, as explained here, there are no CVAR toggle for hitscan attacks, so RjY's approach is both simpler and more efficient. Edited March 23, 2017 by Gez typo 2 Quote Share this post Link to post
Paul977 Posted March 23, 2017 Yes were the decals I disabled them via option menu, thanks for the answers 0 Quote Share this post Link to post
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