You know how when there's a powerup in Quake, the effect of it goes away?
Is there a powerup property for DECORATE that adds that effect?
I remember seeing a ZDoom thread talking about Powerup.FadeSound sound, something like that. I assume that was for ideas, since I couldn't find any other information on that.
Edited by GamingMarine A grammar mistake I didn't notice until after I posted it.
Question
GamingMarine
You know how when there's a powerup in Quake, the effect of it goes away?
Is there a powerup property for DECORATE that adds that effect?
I remember seeing a ZDoom thread talking about Powerup.FadeSound sound, something like that. I assume that was for ideas, since I couldn't find any other information on that.
Edited by GamingMarineA grammar mistake I didn't notice until after I posted it.
Share this post
Link to post
1 answer to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.