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Quake-Like Effect on Powerups


GamingMarine

Question

You know how when there's a powerup in Quake, the effect of it goes away?

Is there a powerup property for DECORATE that adds that effect?

I remember seeing a ZDoom thread talking about Powerup.FadeSound sound, something like that. I assume that was for ideas, since I couldn't find any other information on that.

Edited by GamingMarine
A grammar mistake I didn't notice until after I posted it.

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One thing you can try is use a Custom Inventory pickup to give the Powerup to player and execute a script with a delayed fade in it, the delay time should be equal to Powerup duration.

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