Voros Posted April 2, 2017 I want to make the intermission text of Doom 2 not load up after finishing the levels, directly going to the next map. How would I do this in a MAPINFO lump? 0 Quote Share this post Link to post
1 Nevander Posted April 2, 2017 It should yea. If there's no enter/exittext then nothing will show up and it should go to the next level automatically. At that point, the clusters are just numbers with nothing happening inside them. 0 Quote Share this post Link to post
1 Nevander Posted April 2, 2017 The way I would do it is to set all the maps to be in the same cluster, then remove the exittext/entertext properties from the cluster definition in question. A cluster can be empty as well, you could just do: cluster 1 {} and it will work. In fact, I had to do this in order to keep the "entering" screen to appear. If a map goes to another and that next map has no cluster or is cluster 0, the entering screen just gets completely skipped. 0 Quote Share this post Link to post
0 Voros Posted April 2, 2017 How about keeping all the clusters and leaving them to be empty eg: cluster 7 {} cluster 8 {} cluster 9 {} Would this work? 1 Quote Share this post Link to post
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Voros
I want to make the intermission text of Doom 2 not load up after finishing the levels, directly going to the next map.
How would I do this in a MAPINFO lump?
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