I want to make a map with 3 different skyboxes for Zdoom and Zandronum. Depending on where you are in the map the skybox needs to change to create a different atmosphere. For example: I want one part of the map to be set in a floating platform in the clouds, the next segment to be set inside a computer and the third segment set in outer-space. I want to use the square box technique with the skybox viewpoint to give the skybox more depth. Is there a way to make the Skybox change such as using a replace texture script or is there an easier way to pull this off?
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Halfblind
I want to make a map with 3 different skyboxes for Zdoom and Zandronum. Depending on where you are in the map the skybox needs to change to create a different atmosphere. For example: I want one part of the map to be set in a floating platform in the clouds, the next segment to be set inside a computer and the third segment set in outer-space. I want to use the square box technique with the skybox viewpoint to give the skybox more depth. Is there a way to make the Skybox change such as using a replace texture script or is there an easier way to pull this off?
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