I want to create a reusable inventory item that spawns a turret. I can do that easily in DECORATE. However, I want the item to remove any existing turret the player has (but not other players' turrets) before spawning the new one, thus limiting the player to one at a time. Furthermore, I want a player's turret to be removed when the player disconnects or spectates.
I assume this will require ACS, but I don't know ACS, so I am asking for help. I know enough about coding to be able to understand what you tell me to do. I probably could also modify the code to fit my needs, but I wouldn't be able to create the code in the first place, yet. Solving this problem, with help, might be all I need to then begin exploring the possibilities of ACS.
You will, of course, be thanked in the WADINFO (and here, too).
Question
Empyre
I want to create a reusable inventory item that spawns a turret. I can do that easily in DECORATE. However, I want the item to remove any existing turret the player has (but not other players' turrets) before spawning the new one, thus limiting the player to one at a time. Furthermore, I want a player's turret to be removed when the player disconnects or spectates.
Edited by EmpyreI assume this will require ACS, but I don't know ACS, so I am asking for help. I know enough about coding to be able to understand what you tell me to do. I probably could also modify the code to fit my needs, but I wouldn't be able to create the code in the first place, yet. Solving this problem, with help, might be all I need to then begin exploring the possibilities of ACS.
You will, of course, be thanked in the WADINFO (and here, too).
marking it resolved
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