Maisth Posted April 11, 2017 Hey guys its ya boy Maisth with another question this time being can i make a Teleport without being dependant of a Linedef? Kinda like the ones in Duke Nukem 3D Like for example you fall into a hole and get transported into another area 0 Quote Share this post Link to post
1 Arctangent Posted April 11, 2017 In vanilla or Boom? You're out of luck - anything akin to a teleport can only be done by a line. In ZDoom-based ports, however, you can put an actor hits floor actor or any of the other sector action actors in the hole to trigger a teleport special or script. I think Eternity might've adopted these as well in its UDMF and maybe Hexen format, too, although I can't speak from personal experience. 0 Quote Share this post Link to post
0 Maisth Posted April 11, 2017 54 minutes ago, Arctangent said: In vanilla or Boom? You're out of luck - anything akin to a teleport can only be done by a line. In ZDoom-based ports, however, you can put an actor hits floor actor or any of the other sector action actors in the hole to trigger a teleport special or script. I think Eternity might've adopted these as well in its UDMF and maybe Hexen format, too, although I can't speak from personal experience. Gotcha thank you 0 Quote Share this post Link to post
0 Halfblind Posted April 12, 2017 A few years ago, while using Doom Builder 1.0 and using the Hexen Format, I found a way to tag the teleport landing spot without tagging the sector. I also was able to tag the teleport sprite itself. In theory I was able to teleport myself to the landing spot without utilizing linedefs. I discovered, however, that there was a glitch with this method. The teleport only worked once and I could not go back to the previous sector utilizing this same method. 0 Quote Share this post Link to post
0 Gez Posted April 12, 2017 ZDoom's Teleport action lets you do both Doom-style teleport to a destination in a tagged sector, and Hexen-style teleport to a tagged destination in any sector. In fact you can even combine them to teleport to a tagged destination in a tagged sector. Teleporter working only once would have been because you forgot the repeatable flag, presumably. 0 Quote Share this post Link to post
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Maisth
Hey guys its ya boy Maisth with another question this time being
can i make a Teleport without being dependant of a Linedef? Kinda like the ones in Duke Nukem 3D Like for example you fall into a hole and get transported into another area
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