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Teleports without Linedef


Maisth

Question

Hey guys its ya boy Maisth with another question this time being

 

can i make a Teleport without being dependant of a Linedef? Kinda like the ones in Duke Nukem 3D Like for example you fall into a hole and get transported into another area

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In vanilla or Boom? You're out of luck - anything akin to a teleport can only be done by a line.

 

In ZDoom-based ports, however, you can put an actor hits floor actor or any of the other sector action actors in the hole to trigger a teleport special or script. I think Eternity might've adopted these as well in its UDMF and maybe Hexen format, too, although I can't speak from personal experience.

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54 minutes ago, Arctangent said:

In vanilla or Boom? You're out of luck - anything akin to a teleport can only be done by a line.

 

In ZDoom-based ports, however, you can put an actor hits floor actor or any of the other sector action actors in the hole to trigger a teleport special or script. I think Eternity might've adopted these as well in its UDMF and maybe Hexen format, too, although I can't speak from personal experience.

Gotcha thank you

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A few years ago, while using Doom Builder 1.0 and using the Hexen Format, I found a way to tag the teleport landing spot without tagging the sector. I also was able to tag the teleport sprite itself. In theory I was able to teleport myself to the landing spot without utilizing linedefs. I discovered, however, that there was a glitch with this method. The teleport only worked once and I could not go back to the previous sector utilizing this same method.

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ZDoom's Teleport action lets you do both Doom-style teleport to a destination in a tagged sector, and Hexen-style teleport to a tagged destination in any sector. In fact you can even combine them to teleport to a tagged destination in a tagged sector.

 

Teleporter working only once would have been because you forgot the repeatable flag, presumably.

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