baja blast rd. Posted April 17, 2017 (edited) *dew voice* Post your demos for New Gothic Movement II here. This is a 17-map mapset for Boom (-complevel 9) by Armouredblood and Archi. The suggested naming format is ng2XY-ZZZ.lmp, where XY is the map number and ZZZ is the time. Replace the "-" with a letter to represent categories such as NM (n), fast (f), tyson (t), pacifist (p) nomo (o), or HNTR 47% items (👌 HNTR 47% items 👌). Idgames download link. (P.S. if the 'last modified date' of your file isn't 3/11/17, give it another download, as map31 has had its nodes rebuilt). -- Map 08 UV-Max in 6:45 (Not for DSDA.) ng208-645.zip (Table fill.) Edited April 19, 2017 by rdwpa 5 Quote Share this post Link to post
Nine Inch Heels Posted April 17, 2017 (edited) Newbie here! m10 UVmax in 7:26 (GZdoom2.4) ng210-726.zip (table fill) Edited April 17, 2017 by Nine Inch Heels 6 Quote Share this post Link to post
Nine Inch Heels Posted April 18, 2017 2 minutes ago, rehelekretep said: gzdoom? *pukes* ;) Sorry, I just don't like how PrBoom+ looks, sounds and feels. Can't help it. But, oh well, maybe I'll get used to it some day. Encourage me. ;-) 2 Quote Share this post Link to post
rehelekretep Posted April 18, 2017 here, ill be helpful: here is my config for glboom+ i think it looks quite nice :) glboom-plus.zip 2 Quote Share this post Link to post
rehelekretep Posted April 18, 2017 i would also recommend using zdoom 2.8.1 if you have to use a z/doom, as its the final version and everyone can then watch your demos. 1 Quote Share this post Link to post
vdgg Posted April 18, 2017 It's fine for a start. j4rio and Cyberdemon531 started using ZDoom. The first problem is that you discourage people from watching. I have to dowload the demo, the WAD (if I don't have it), and in case of GZDoom, have to download that specific version, copy doom2.wad there, it takes time. I also got used to HUD changing when watching (how many monsters left? etc,), watching interesting bits using walk cam, monitoring some crucial monsters' health, all of which is not available outside of PrBoom+ Too bad it doesn't have a proper tutorial and I have been always too lazy to write one. 2 Quote Share this post Link to post
baja blast rd. Posted April 18, 2017 Quote It's fine for a start. j4rio and Cyberdemon531 started using ZDoom. Exactly this. Besides, it's a lot better than no demo. 3 Quote Share this post Link to post
rehelekretep Posted April 18, 2017 i started with gzdoom also :) i do wish boom+ had the g/zdoom melee hitboxes though >.< 2 Quote Share this post Link to post
Nine Inch Heels Posted April 19, 2017 (edited) ***Please disregard this UVmax. A vastly improved run can be found in the spoiler below.*** Spoiler (Also GLBoom+ 2.5.1.4.) A "table re-fill" by popular demand (The .exe, that is ;-)) ng210-643.zip (glboom-plus 2.5.1.4) Definitely an improvement over the first demo, and there's still things to polish. Thanks, rehelekretep <3 Edited May 19, 2017 by Nine Inch Heels 5 Quote Share this post Link to post
baja blast rd. Posted April 19, 2017 (edited) Map 08 UV-Max in 6:28 ng208-628.zip Btw, this demo file is like 800 kb because I accidentally had another glBoom+ open from earlier in the day. :D It replays correctly though. If someone knows how to shave that off that'd be nice. edit: Someone sent me a trimmed version. Edited April 19, 2017 by rdwpa 4 Quote Share this post Link to post
Outrageous Videos Posted May 14, 2017 Map 10 UV-Max in 5:50 ALTERNATE DOWNLOAD: https://www.mediafire.com/?823jnsh4sr46pjz ng210m550.zip 2 Quote Share this post Link to post
Nine Inch Heels Posted May 16, 2017 (edited) Map 10 UV-max in 4:56 NG210-456.zip Edited May 21, 2017 by Nine Inch Heels 4 Quote Share this post Link to post
Nine Inch Heels Posted May 16, 2017 (edited) ***Outdated*** See spoiler below: Spoiler For shits and giggles: Map 10 UVspeed in 1:19 NG210UVspeed119.zip .txt reads as follows: An accidental preemptive exit, due to the inconveniently placed and vastly oversized exit-platform, which has cost me quite a few potentially good runs at this point in time. Uploaded for comedic purpose, because this almost looks like it was on purpose, because I'm clumsy at times. :p Edited May 21, 2017 by Nine Inch Heels 2 Quote Share this post Link to post
Outrageous Videos Posted May 20, 2017 I'm curious as to how there are so few cybers at the end whenever I try to demo that map there's about 15 cybers and 6 masterminds all scattered around the main arena at the end 1 Quote Share this post Link to post
Nine Inch Heels Posted May 21, 2017 (edited) If you refer to me, it's pure fucking luck. There's no way to manipulate any of this on a reliable basis. You just run it, and hope the pieces fall into the right places so you have a super easy clean up. I have had quite a few runs with what feels like a good dozen pristine cybies, in spite of doing pretty much the same every time. Gimme a sec, I kept some other attempts for shits and giggles, I'll edit them in here so you can see for yourself. Basically, to a pretty high degree, NG210 doesn't respect your time. ;-) EDIT Nevermind, made a new post... Edited May 21, 2017 by Nine Inch Heels 1 Quote Share this post Link to post
Nine Inch Heels Posted May 21, 2017 (edited) GLBoom+2.5.1.4: NG210-506.zip NG210-548.zip GLBoom+2.5.1.4-k: NG210-507.zip NG210-509.zip NG210-516.zip NG210-604.zip Judge for yourself. Have fun watching. Maybe you can spot something. From my point of view, unless there's a major change in routing, it might be possible to push below 4:40, maybe even 4:30, but anything past that is nothing I'd want to grind for, that's for the TASers... Edited May 21, 2017 by Nine Inch Heels 2 Quote Share this post Link to post
Nine Inch Heels Posted May 21, 2017 (edited) OK... One more... Map 10 UVmax in 4:50 ***misses one monster.*** NG210-450.zip (GLBoom+2.5.1.4-k) Edited May 21, 2017 by Nine Inch Heels 3 Quote Share this post Link to post
Nine Inch Heels Posted May 21, 2017 Getting the obvious out the way: Map10 nightmare in 2:08 ng210n208.zip (GLBoom+2.5.1.4-k) 1 Quote Share this post Link to post
Ancalagon Posted May 21, 2017 (edited) Map10 max in 4:03 ng210-403.zip And the 4:50 demo misses one monster. Edited May 21, 2017 by Ancalagon 9 Quote Share this post Link to post
Outrageous Videos Posted May 21, 2017 (edited) 12 hours ago, Nine Inch Heels said: From my point of view, unless there's a major change in routing, it might be possible to push below 4:40, maybe even 4:30, but anything past that is nothing I'd want to grind for, that's for the TASers... you don't need TASers when you have ancalagon ancalagon is better than tas Edited May 21, 2017 by Outrageous Videos 1 Quote Share this post Link to post
Nine Inch Heels Posted May 21, 2017 (edited) Another one of those: Map 10 UV speed in 1:12 NG210-112.zip (GLBoom+2.5.1.4-k) 8 hours ago, Ancalagon said: And the 4:50 demo misses one monster. Thank you for noticing this, I had no idea. BTW that tweak you did to the route is pretty brilliant. Edited May 21, 2017 by Nine Inch Heels 1 Quote Share this post Link to post
Ancalagon Posted May 21, 2017 (edited) Map04 speed in 0:15 ng204-015.zip Edited May 28, 2017 by Ancalagon 3 Quote Share this post Link to post
Ancalagon Posted May 22, 2017 Map06 pacifist in 0:17 ng06p017.zip 3 Quote Share this post Link to post
djnr Posted May 23, 2017 Map 01 pacifist/speed in 0:20 0:21 also included ng201p020.zip Fairly optimized. I think TAS can get 0:18 with SR50 and 3 AV boosts, but I'm not sure about 0:19 by humans. (Neither are going to be me, haha.) My first demo, btw. It was pretty fun! 4 Quote Share this post Link to post
dew Posted May 23, 2017 Fresh blood! Welcome to DW. That's a pretty solid demo for a first-timer, but I bet 19 is possible with large stretches of sr50 and straight movement lines. Might not even need a second vile boost if the exit room spider moves over faster. I mean, saying "I'm not sure XY is possible" is the best way to dare someone into it around here, heh. 3 Quote Share this post Link to post
Outrageous Videos Posted May 24, 2017 (edited) Map 02 UV-Speed in 1:10 This is the first exit I got through the teleport maze This route could probably be ground down into 1:0x with patience ng22s110.zip Edited May 24, 2017 by Outrageous Videos 3 Quote Share this post Link to post
Outrageous Videos Posted May 24, 2017 Map10 nomo in 0:39 ng210nomo039.zip 1 Quote Share this post Link to post
Nine Inch Heels Posted June 14, 2017 map11 UVmax in 10:31 (table fill) NG211-1031.zip PrBoom+2.5.1.4-k 3 Quote Share this post Link to post
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