Ran into one of those today. Viewing openings is one of the options in DB2's Visplane explorer, but I haven't found too many mentions on that subject on DW.
DoomWiki has literally four sentences about openings, in the "static limits" page:
Quote
Openings/Solidsegs
The number of alternating regions of solid and transparent linedefs have some esoteric limits. If this exceeded, for instance with too many fenceposts, the game will crash. Like most things in the engine, openings are stored in a static array. Its dimensions are defined as "SCREENWIDTH * 64", giving a maximum total of 20480 for the vanilla resolution of 320x200.
From this crude description, I figured out that I had to delete some midtextures, that solved the problem. But that's not enough for me. I want to know what causes them.
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BigDickBzzrak
Ran into one of those today. Viewing openings is one of the options in DB2's Visplane explorer, but I haven't found too many mentions on that subject on DW.
DoomWiki has literally four sentences about openings, in the "static limits" page:
From this crude description, I figured out that I had to delete some midtextures, that solved the problem. But that's not enough for me. I want to know what causes them.
tl;dr -- What the hell are openings?
Thank you, Doom gurus.
Edited by bzzrakdamn forum
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