Reisal Posted April 27, 2017 (edited) I am trying to get Sikkmod looking as nice as it could but there is one glaring problem: The heat haze effect looks "mirrory" or zoomed in. What's going on? I'm using an RX 480 8GB card yet some of the fancy features do not work or make things look worse (Soft shadows and SSAO). That I don't have this issue with vanilla Doom 3 either. Edited April 29, 2017 by Glaice Issue resolved 0 Quote Share this post Link to post
snapshot Posted April 28, 2017 Here's something I wrote 2 years ago, try it and see if it helps. 1 Quote Share this post Link to post
Reisal Posted April 28, 2017 Oh, so that's you. Found out using hqmod.exe method works. Thanks! 0 Quote Share this post Link to post
Reisal Posted April 29, 2017 I was trying to see if I can log hours but I can live without the time. 0 Quote Share this post Link to post
Nevander Posted June 29, 2017 Why does this happen on AMD/ATI GPUs? What specifically causes the game to have a seizure? Is it AMD being shitty again? Recently installed Redux and I got the same problems until I ran it using a renamed EXE. What is it about Doom3.exe that AMD has a grudge with? 0 Quote Share this post Link to post
Edward850 Posted June 29, 2017 (edited) AMD has terrible OpenGL support, nothing specific to Doom3 at all. That's about all there is to it. It's also entirely possible they hard-coded a compatibility pipeline to force Doom3 to work if they detect the EXE, with some rather specific redirection to get around existing problems with compiling shaders or specific instructions. Nvidia do the same but always very specific problems, such as Quake2 crashing if fed too big of an OpenGL extension string. Edited June 29, 2017 by Edward850 0 Quote Share this post Link to post
Quasar Posted June 29, 2017 AMD is total shit when it comes to OpenGL support in their drivers, especially with advanced features of GL 3 and 4. And even when things work, the performance is miserable compared to Direct3D code that's literally doing what should be the same things. Kaiser suspects that their shader compiler for GLSL doesn't do sufficient optimization. 0 Quote Share this post Link to post
Kaiser Posted June 29, 2017 (edited) Pretty much what they said. OpenGL support on AMD drivers has always been bad and will remain that way unless they start giving two shits about it again. What sucks is that OpenGL is definitely faster than Direct X but it doesn't help that the shader compiler is absolute crap. Edited June 29, 2017 by Kaiser 0 Quote Share this post Link to post
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