Redead-ITA Posted June 1, 2017 I can tho make it reverse tho But i do have a choise for the song its "I like to move it" but Instrumental Just to add in to the irony 0 Quote Share this post Link to post
Walter confetti Posted June 1, 2017 (edited) 3 hours ago, Dragonfly said: @Walter confetti - https://www.doomworld.com/applications/core/interface/file/attachment.php?id=16787 Walter, should this map be called Madagascar? Yes! And add this as the level music: http://www.mediafire.com/file/mptavwnfhlpz87t/an_awful_recreation_of_e1m2_music.mid Edited June 1, 2017 by Walter confetti 0 Quote Share this post Link to post
Bauul Posted June 1, 2017 2 hours ago, leodoom85 said: Since I decided to make my map in the slot 05, it will use the default music or D_DOOM in this case :) Just to clarify none of the maps will stay in the slots people originally put them in: we're needing to bounce everyone's up to the Map 20-50 range to account for Xyzzy01's mapset. That's why we're needing to confirm music choices. 0 Quote Share this post Link to post
leodoom85 Posted June 1, 2017 19 minutes ago, Bauul said: Just to clarify none of the maps will stay in the slots people originally put them in: we're needing to bounce everyone's up to the Map 20-50 range to account for Xyzzy01's mapset. That's why we're needing to confirm music choices. Gotcha. @Dragonfly, I will submit my map, I'm on it now :) 0 Quote Share this post Link to post
SArais Posted June 1, 2017 (edited) @Dragonfly Feel free to name or do whatever you like with it. I was mostly working on my other map at the time; and needed to do something I perceived as a real quick map to take a break; plus I wanted to contribute to the project. My map is likely the weakest of the lot. Edited June 1, 2017 by SArais 0 Quote Share this post Link to post
axdoomer Posted June 1, 2017 @Dragonfly Please use D_E2M1 (I Sawed the Demons) from Doom for my map. Thank you. 0 Quote Share this post Link to post
Dragonfly Posted June 1, 2017 @axdoomer - Your wish is my command. :) @SArais - Thanks, I've picked some music and due to the sheer oddity of your level in appearance, I've named it inner demons. I've picked what I believe to be a fitting midi, too, but you can check for yourself when the 1st beta gets released in a week. :) 1 Quote Share this post Link to post
BigDickBzzrak Posted June 1, 2017 Hi, it just occurred to me that my map has no name. IMO there's nothing sadder than an unnamed map, so please name it "It's Gonna Be a Blast", thank you sir(s). (yep, the first lame pun I could think of. :] ) 1 Quote Share this post Link to post
SArais Posted June 1, 2017 35 minutes ago, Dragonfly said: @axdoomer - Your wish is my command. :) @SArais - Thanks, I've picked some music and due to the sheer oddity of your level in appearance, I've named it inner demons. I've picked what I believe to be a fitting midi, too, but you can check for yourself when the 1st beta gets released in a week. :) cool. The player's likely to get snagged on map geometry and movement is extremely tight. but oop. Picked out some bits of ol' trakula. I like it's hom effects. 0 Quote Share this post Link to post
dobu gabu maru Posted June 1, 2017 This should be the final version of my level. Removed the soulsphere for UV and balanced the lower difficulties a little better. 1 Quote Share this post Link to post
Dragonfly Posted June 2, 2017 Thanks for the updated WAD Dobu - The new map version has been added to the compile. 1 Quote Share this post Link to post
Redead-ITA Posted June 2, 2017 (edited) BTW @Dragonfly heres a link for the song i want in Midi Sorry for not giving it any sooner Edited June 2, 2017 by Redead-ITA 0 Quote Share this post Link to post
ShoDemo Posted June 2, 2017 I forgot to add music to my wads, so can I leave this up to you Dragonfly? I don't want to be a bother to you, but I would basically pick something with an atmospheric feeling and straight to the main thing, because the maps I posted are tiny and if I put a rock or metal song, it wouldn't even begin, before the player beat the map (the song could be from an iWAD too, or just a song you picked). As for the names, I named just the files, though they weren't very creative I think and you could do whatever you want with them. 0 Quote Share this post Link to post
baja blast rd. Posted June 2, 2017 20 hours ago, Dragonfly said: MAPS WITH NO NAME/MAPINFO PROVIDED: @rdwpa - https://www.dropbox.com/s/pbagovyr9spoa9b/256map_rd_v2.wad?dl= Name: Trial of Blood Mapinfo: Jumping, crouching, and mouselook should be allowed, as they will break nothing. I really want the default Doom 2 e1 sky specified. 0 Quote Share this post Link to post
Dragonfly Posted June 2, 2017 (edited) Thank you all for the replies. The requested updates have been made. That leaves only the following people who have yet to reply - @scifista42 @Mosshopper Edited June 2, 2017 by Dragonfly 0 Quote Share this post Link to post
Jaska Posted June 2, 2017 (edited) 38 minutes ago, Dragonfly said: Thank you all for the replies. The requested updates have been made. That leaves only the following people who have yet to reply - Names could be "cave" and "techbase" but you can name them better if you want. I'm not good at selecting music so you can pick anything for em. Crouching can be disabled. CheckSwitchRange on. Edited June 2, 2017 by Jaska 0 Quote Share this post Link to post
Uncle 80 Posted June 2, 2017 (edited) Re: music I'm fine with you guys picking a stock track or whatever you please, really. :) (edit: no crouching no jumping freelook allowed for yo' mapinfoz) Edited June 2, 2017 by Uncle 80 0 Quote Share this post Link to post
Dragonfly Posted June 2, 2017 43 minutes ago, Jaska said: Names could be "cave" and "techbase" but you can name them better if you want. I'm not good at selecting music so you can pick anything for em. Crouching can be disabled. CheckSwitchRange on. Your requests have been fulfilled. I named the maps "Emerald Onslaught" and "Aggressor" respectively. Music has also been selected. 26 minutes ago, Uncle 80 said: Re: music I'm fine with you guys picking a stock track or whatever you please, really. :) (edit: no crouching no jumping freelook allowed for yo' mapinfoz) I've picked a midi for your map and included it in the compile. 0 Quote Share this post Link to post
Xyzzу Posted June 2, 2017 (edited) After what seemed like eons of no internet access, I return! But only for a brief moment as I have to tend to my maps now :P @Dragonfly, the OP is now updated but there is a new map that was PM'ed to me there, just letting you know! :) Also nice names for the maps, I'm not very good with names myself. :P @Walter confetti I like to shoot it, shoot it! I would've never imagined this map compressed! This is easily better than the Plutinya Experiment! So we have a TNT remake, a Doom II demake by @Mosshopper, and now a Plutonia remake. What's next, an Ultimate Doom demake? @VIE-rus if you're reading this, this was great for your first map! I like the little details you made in the floor as well as the name of the map itself. :) EDIT: A bit off topic, I cross-posted in the ZDoom forums a while back, but it seems no one there was interested in this project, heh. Edited June 2, 2017 by Xyzzy01 1 Quote Share this post Link to post
Dragonfly Posted June 2, 2017 I tried to access @VIE-rus's map, but the attachment is locked for your eyes only. Please re-upload it and PM it to me @Xyzzy01 :) I may donate my time to an e1m1 demake, btw ;) 0 Quote Share this post Link to post
Xyzzу Posted June 2, 2017 (edited) Oops! Hold on a second as I fix this. :P EDIT: @Dragonfly Okay, I think it's good now! Hmm, a demake of e1m1 I see.... Edited June 2, 2017 by Xyzzy01 0 Quote Share this post Link to post
Dragonfly Posted June 2, 2017 VIE-rus's map has been implemented but has no music. @VIE-rus would you like me to select a midi for you, or do you have one in mind? 1 Quote Share this post Link to post
VIE-rus Posted June 2, 2017 @Xyzzy01 thanks for the response :). @Dragonfly you can put in whatever music seems fitting. Thank you all. 1 Quote Share this post Link to post
Xyzzу Posted June 2, 2017 (edited) Random shout-out to the Russian doom community, who seemed to have been working on Congestion 192 this whole time! Edited June 2, 2017 by Xyzzy01 3 Quote Share this post Link to post
Dragonfly Posted June 2, 2017 On 2017-5-10 at 8:07 AM, Pinchy said: Notes: The scripts in the map are map number sensitive, so I will need to change some numbers if the slot changes. I have fixed this for you so the code isn't map number sensitive. As you're new to ACS, I'll let you know that the issue here was a very, very easy fix. ACS_Execute's second argument, map, can be zero. A map value of zero indicates that the script is on the current map. For example, ACS_Execute(2, 0, 0, 0, 0); Hope this helps in the future! :) 1 Quote Share this post Link to post
leodoom85 Posted June 2, 2017 1 hour ago, Xyzzy01 said: Random shout-out to the Russian doom community, who seemed to have been working on Congestion 192 this whole time! At least here has 64 more units, so it's something... 0 Quote Share this post Link to post
Bauul Posted June 3, 2017 1 hour ago, leodoom85 said: At least here has 64 more units, so it's something... Technically here has 28,672 more units, at least on the XY axes... ;) 1 Quote Share this post Link to post
Dragonfly Posted June 3, 2017 64*64*7 = 28,672. Okay, I sure take my units for granted, heh. 2 Quote Share this post Link to post
Dragonfly Posted June 3, 2017 19 hours ago, Xyzzy01 said: Hmm, a demake of e1m1 I see.... I'm going to give this a miss - I had a shot at it today and demakes just aren't my type of mapping, sorry! :P 0 Quote Share this post Link to post
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