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[RELEASED!!] Confinement 256 CP


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Use whatever you want! This is not a community project, but that won't stop you from still creating a map to share. Go for it, can't wait to see what you have in mind. :^)

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I'm making something, you'll hate it. :]

Boom's generalized linedefs -- OK? I can manage without them, but they are soooooooooo cool.

 

edit: just to clarify on why will you hate it: it's a platforming puzzle with shootable switches

 

p.s. sorry for "stealing" your megawad :]

Edited by bzzrak

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4 minutes ago, bzzrak said:

I'm making something, you'll hate it. :]

"..."

p.s. sorry for "stealing" your megawad :]

Eh? Could you please clarify on this?

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2 minutes ago, Xyzzy01 said:

Eh? Could you please clarify on this?

I meant that I'm sorry for contributing to something that was initially your project, but now it's spoiled with all that. :]

I suck at communication.

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30 minutes ago, Dragonfly said:

If I was to make a little something for this project as everyone else is, I would like to know if I can use ZDoom features. A little bit of ZDoom ingenuity could make a single map have a lot more mileage. :D

Just think of what you could do with 3d floors and a 256x256 space

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6 minutes ago, bzzrak said:

I meant that I'm sorry for contributing to something that was initially your project, but now it's spoiled with all that. :]

I suck at communication.

 

just to clarify on why will you hate it: it's a platforming puzzle with shootable switches

Oh, well that's fine then. I'll allow this because, I mean, what is anyone going to do besides sit around waiting for the release date? 

 

p.s. Bring it on! I don't mind platforming! >:)

3 minutes ago, Angry Saint said:

Just think of what you could do with 3d floors and a 256x256 space

Yeah, it would be like "256 cubed" or something. :0

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16 hours ago, bonnie said:

You have absolutely thought wrong my friend. ESPECIALLY if they're going to be mostly vanilla!

 

You should NEVER map in zdoom formats if you aren't going to make extensive use of zdoom format features friend. Since you've only got 6 more maps to go, I guess it is too late for that, though. Oh well, you can learn from your mistakes. :(

 

The screenshots look very promising however, it seems like every map will be almost like a puzzle of some sort, using neat gimmicks to make interesting gameplay. I actually got a very cyberdreams-type vibe from that second third screenshot. I'm excited, even if I'll be forced to use zdoom ;~;

I really dont understand whats wrong with zdoom? Why are so people reluctant to use it?

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21 minutes ago, Phade102 said:

I really dont understand whats wrong with zdoom? Why are so people reluctant to use it?

I believe some people don't think it "feels" right to play, compared to the true vanilla experience.

 

Granted it was never designed to be a perfect replication of the vanilla experience, and a fair few gameplay systems were rewritten (they're much more expansible and efficient now, but they are technically different under the hood), but personally I've always found the differences too subtle to notice.

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The basic issue is that ZDoom changes a lot of the original engine's behavior and many of those changes can't be reverted to the original behavior via compatibility options, which not only spoils the "feeling" of the game for some, but mainly, makes demos recorded in classic ports incompatible with ZDoom and demos recorded in ZDoom incompatible with classic ports. Doom speedrunners, as well as people who record demos as a means of providing feedback to mappers, generally reject ZDoom for this reason and mostly use the port PrBoom-plus because of its advanced compatibility options and features.

Edited by scifista42

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A lot of people seem interested in creating their own 256*256 map (including me!), but we don't want to entirely hijack @Xyzzy01's wad, so how about we create an actual community project, using the same idea? 

 

It can kind of be an accompaniment to the original wad. 

 

Edited by Bauul

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1 hour ago, Xyzzy01 said:

Yeah, it would be like "256 cubed" or something. :0

Ok, now I want to make a 256*256*256 gzdoom level, thank you!

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@Xyzzy01 Also, it has to be a plain 256-sized map or the sector that you're inside must be 256 with some outdoor areas (of course, covered by impassible lines)?

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The classic rules for N-sized maps are: Player must not leave a square area of N*N map units, or he must immediately die or exit the level upon doing so. Everything else (architecture, monsters...) can extend beyond the N*N area.

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An example: multiple floors in the same sector, assuming that 3D floors are used (no GZDoom features at all). Is that ok?

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2 minutes ago, leodoom85 said:

3D floors are used (no GZDoom features at all).

3D floors are GZDoom features. ;)

2 minutes ago, leodoom85 said:

Is that ok?

Now you'll have to ask the OP. The classic rules didn't cover 3D floors as the classic N-sized wads were all vanilla or Boom compatible.

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4 minutes ago, leodoom85 said:

An example: multiple floors in the same sector, assuming that 3D floors are used (no GZDoom features at all). Is that ok?

Well, this isn't actually officially a community project and doesn't have any official rules, but if we did want to make it one, I'd vote we allow all GZDoom features. It'd make for some more interesting maps!

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5 minutes ago, scifista42 said:

3D floors are GZDoom features. ;)

Depends how you look at it. That used to be the case with a clear-cut definition, but ZDoom renders 'flat' 3D floors now, so I guess non-sloped 3D floors cound as a ZDoom feature, not a GZDoom feature now.

 

As an aside, my map already features 109 sectors inside of the 256x256 square. Ooops! :P

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3D sloped sector is a GZDoom feature but no...only plain 3D sectors. And clever gameplay...

 

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I'm back! Just got done with my last final exam and I'm home free! :D

 

1 hour ago, Bauul said:

A lot of people seem interested in creating their own 256*256 map (including me!), but we don't want to entirely hijack @Xyzzy01's wad, so how about we create an actual community project, using the same idea? 

 

It can kind of be an accompaniment to the original wad. 

 

 

I'm fine with this. It could be a tandem release like Congestion 1024 and 64! Might I suggest calling it Community 256?

 

1 hour ago, Angry Saint said:

Ok, now I want to make a 256*256*256 gzdoom level, thank you!

 

No problem!

 

1 hour ago, leodoom85 said:

multiple floors in the same sector, assuming that 3D floors are used (no GZDoom features at all). Is that ok?

 

@Xyzzy01 Also, it has to be a plain 256-sized map or the sector that you're inside must be 256 with some outdoor areas (of course, covered by impassible lines)?

 

That is ok!

 

The latter. You can do what you want as long as the player does not step foot outside the 2562 area. If you want the player to voodoo telefrag himself if he goes beyond the zone, that's fine too.

Edited by Xyzzy01

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11 minutes ago, Xyzzy01 said:

I'm fine with this. It could be a tandem release like Congestion 1024 and 64! Might I suggest calling it Community 256?

Congrats on the final exam!

 

Regarding this wad, I didn't quite follow as to whether you're happy to include all of our maps in your wad, or you'd prefer us to make a spin-off community project? I may have misinterpreted, but you seemed a little on the fence earlier, and it's your wad so you get to decide.

 

I think we'd all like to be part of the original wad if we can (and given it's ZDoom we're not limited by the 32 map megawad structure either, hooray!) but if you'd rather not make your original wad a community project, now is the time to make that clear.

 

Edited by Bauul

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16 minutes ago, Bauul said:

Regarding this wad, might I suggest you make a decision as to whether you're happy to include other people's maps as part of your wad, or you'd rather we collated them all into a separate community project? I may have misinterpreted, but you seemed a little on the fence earlier.

 

I think we'd all like to be part of the original wad if we can (and given it's ZDoom we're not limited by the 32 map megawad structure either, hooray!) but if you'd rather not make your original wad a community project, now is the time to make that clear.

 

I think it would be best if it was a separate wad IMHO. My maps were designed to kinda have to be played in order as a set, if that makes sense.

 

*EDIT What I mean is that conf256 has secret levels and a final boss to boot. Plus there's a death exit every few maps.

 

...Unless my wad can be changed to provide a Doom 1-styled episode menu where my campaign of levels are a separate option (think Hell on Earth to No Rest for the Living), that could work!

Edited by Xyzzy01

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26 minutes ago, Xyzzy01 said:

That is ok!

 

The latter. You can do what you want as long as the player does not step foot outside the 2562 area. If you want the player to voodoo telefrag himself if he goes beyond the zone, that's fine too.

Thanks man.

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13 minutes ago, Xyzzy01 said:

 

I think it would be best if it was a separate wad IMHO. My maps were designed to kinda have to be played in order as a set, if that makes sense.

 

*EDIT What I mean is that conf256 has secret levels and a final boss to boot. Plus there's a death exit every few maps.

 

...Unless my wad can be changed to provide a Doom 1-styled episode menu where my campaign of levels are a separate option (think Hell on Earth to No Rest for the Living), that could work!

I think that might be a perfect solution!  ZDoom absolutely supports episodes.  Alternatively we could create a hub level at the start with two exits: one to your set of levels and one to the community's.

 

If you like, I'd be happy to assist you getting this set up closer to your shipping date.

 

Edit: Naturally the hub level would be 256x256 too!  We could also make good use of MAPINFO to ensure your maps played out continuously, but enforce pistol starts for each of the community's maps (presuming that's how they're designed).

Edited by Bauul

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Cool! Either hub or menu is fine for me!

 

I personally don't know how to set it up myself though :P But we can trade the wad back and forth at least!

Edited by Xyzzy01

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I can do a map too, if it's allowed...

 

Edit: wait a sec....UDMF is allowed?

Edited by leodoom85

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