KVELLER Posted May 11, 2017 I would like to play some maps that have very limited ammo, but still enough to kill everyone. Maps that force you to aim carefully and use the berserk pack or Chainsaw if you have them. It isn't that I don't like to blast hordes of enemies with a Plasma Rifle without a second thought, but it would be nice to try something else. 0 Quote Share this post Link to post
galileo31dos01 Posted May 11, 2017 Do megawads count? If so I only know three, but there are more that others can tell... Speed of Doom has some maps with very little ammo like map21 where the berserk is the star. Urania's maps are all tight in ammo forcing one to use it cleverly and carefully. Scythe's maps 21 and 22 are basically ammo-starving, so using the berserk is essential. Umm, that's all I know 0 Quote Share this post Link to post
Diabolución Posted May 11, 2017 (edited) This famous episode for Ultimate Doom matches, more or less, what you have said as long as you play each level from pistol start. https://www.doomworld.com/files/file/16419-double-impact/ And this single map for Doom 2 was infamous for having very scarce ammo. https://www.doomworld.com/files/file/12173-fbase-6-remanasu/ Edit: check this thread as well. https://www.doomworld.com/forum/topic/90898-which-wadmegawad-is-the-tightest-on-ammo/ Edited May 12, 2017 by Litrivin 0 Quote Share this post Link to post
LHSpanner Posted May 11, 2017 Then there is the notorious !pipe!.wad by Jon Landis, which is not just very tight on health and ammo but a real head-scratcher too. https://www.doomworld.com/idgames/levels/doom/p-r/pipe 1 Quote Share this post Link to post
Nine Inch Heels Posted May 11, 2017 Some of the earlier maps in ancient aliens were based on ammo starvation according to skillsaw. In valiant there's a map called "the popes of roam", where ammo is scare as well. Quite a few slaughtermaps have surprisingly low ammo counts, which turns them into "infighting puzzles" with heavy emphasis on survival tactics rather than BFG-ing the hell out of the place. Some maps in Sunder can get tight on ammo fast if you're too careless, for example. 0 Quote Share this post Link to post
yakfak Posted May 11, 2017 https://www.dropbox.com/s/uttmocadc09o0u7/cuuube.wad?dl=1 0 Quote Share this post Link to post
KVELLER Posted May 11, 2017 Thanks to everyone for the suggestions! 0 Quote Share this post Link to post
Spectre01 Posted May 11, 2017 Bloodstain has some tight ammo balance in the later maps on UV + pistol start. 0 Quote Share this post Link to post
Outrageous Videos Posted May 12, 2017 Chillax has some pretty tight ammo but that skill range isn't for everyone 0 Quote Share this post Link to post
Spectre01 Posted May 12, 2017 nuts.wad has very tight ammo. In fact, it's so tight that you can't UV-Max the map even when maximizing infighting since there aren't enough cells to kill all the Cyberdemons. 0 Quote Share this post Link to post
Darch Posted May 12, 2017 RF's 1024: https://onemandoom.blogspot.com.br/2016/06/rf-1024-rf1024wad.html 0 Quote Share this post Link to post
CapnClever Posted May 12, 2017 You could grab a bunch of WADs (esp. the ones mentioned here) and run them through WadWhat/WadSpy. It has this interesting statistic called the "difficulty ratio", which takes the amount of damage available through ammo and divides it by the total HP of enemies in the level. It's not perfect (doesn't include BFG tracer damage, for instance) but it's a decent measure for precisely what you're seeking. I will say that, if this isn't already assumed, you'll want to approach everything with pistol start in mind. Even one level that destroy careful ammo balance in a mapset when played continuously. 1 Quote Share this post Link to post
grrfield Posted May 12, 2017 Not entirely fitting your description, but you might wanna play "redline". Each consecutive map is focused around a new weapon, starting with the berserk pack. 1 Quote Share this post Link to post
Pirx Posted May 12, 2017 Try Malcolm Sailor's wads. Especially the chord series. 3 Quote Share this post Link to post
Killer5 Posted May 12, 2017 Map03 from: I wasnt able to max it my first go because of ammo. 1 Quote Share this post Link to post
Ancalagon Posted May 12, 2017 13 hours ago, Outrageous Videos said: Chillax has some pretty tight ammo but that skill range isn't for everyone I wouldn't count chillax as it is not designed for singleplayer. 1 Quote Share this post Link to post
Lane Powell Posted May 12, 2017 Iirc the later maps of Crimson Canyon and Rylayeh are pretty tight ammo-wise, maybe moreso in CC. https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/crmsn37 https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/rylayeh 0 Quote Share this post Link to post
KVELLER Posted May 12, 2017 23 hours ago, Spectre01 said: nuts.wad has very tight ammo. In fact, it's so tight that you can't UV-Max the map even when maximizing infighting since there aren't enough cells to kill all the Cyberdemons. I would play that WAD if I could get more than one frame every ten seconds. 0 Quote Share this post Link to post
Spectre01 Posted May 13, 2017 1 hour ago, KVELLER said: I would play that WAD if I could get more than one frame every ten seconds. Are you using a ZDoom-based port? Those don't handle ridiculous monster counts nearly as well as GLBoom+. Try that one. I get around 60FPS when the fighting starts on a 7 year old laptop. 0 Quote Share this post Link to post
KVELLER Posted May 13, 2017 (edited) 1 hour ago, Spectre01 said: Are you using a ZDoom-based port? Those don't handle ridiculous monster counts nearly as well as GLBoom+. Try that one. I get around 60FPS when the fighting starts on a 7 year old laptop. Last time I tried with ZDoom. I have GLBoom+ installed, actually, so I'll try. Why is ZDoom so "wimpy" for that? EDIT: Is it because of all the extra stuff on the engine? Edited May 13, 2017 by KVELLER 0 Quote Share this post Link to post
Doomkid Posted May 13, 2017 As Pirx said, the Chord series does this perfectly. The Devilz Work was designed to be tight on ammo if you play from pistol starts. 1 Quote Share this post Link to post
Paul977 Posted May 13, 2017 On 12/5/2017 at 0:17 PM, Pirx said: Try Malcolm Sailor's chord series. Echoing 0 Quote Share this post Link to post
Amarande Posted May 13, 2017 Some more classics - Icarus map 6 and 28 Eternal map 14 (and others) Hell Revealed map 9 Doom E2M4 0 Quote Share this post Link to post
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