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[Update V2] PSXDOOM / PSXFINALDOOM / DOOM64 on Gzdoom [GEC] Master Edition. DEC 17 2018.


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  • 1 year later...
  • 5 months later...

hope y'all are still working on this! from what i've touched it's pretty good, but it's cool if the CE Projects took over :P

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  • 3 weeks later...
  On 5/14/2017 at 11:04 PM, Erick194 said:

Finally, we have just finished this project DOOM64 and PSXDoom/Final DOOM for GZDoom [GEC] Master Edition. And to
celebrate Doom's 25 birthday we have decided to release it for everyone right now! It includes Doom64, PSXDoom and
PSXFinal DOOM in pk3 format plus an edited GZDoom with new features unique to these projects.

 

Here the link to download: Master Edition [GEC]

Update download: Master Edition [GEC]_v2

 

Changelog:

  •  Fixed firing error in shotgun and super shotgun, PSX and Doom64.
  •  New flag added in order to the player can auto-telefrag himself.
  •  Menu pictures can be stretched to 348 and pics are added to the edges "black bars" to compesate 16:9 screen resolutions.
  •  Fixed the double ammo bug given by the Zombie Marines when they die (Zombie Man, Shotgun Guy and Heavy Weapon Dude).

 

You just need to run the Bat.files to start a game. the games are previously configurated.

 

Source Code: the next objective about this project is to aim these features in newer official GZDoom Versions, feel free to make use of all the codes included here!

Update : Source Code_v2

 

In a couple of days,  i will be uploading the source code on Github and will also make a documentation about all of these new features about this source port.

Thanks for being waiting this project, those who are interested in this project.

 

Happy Birthday DOOM!

 

 

 

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How do you use it on Delta Touch's GZDoom Android Port?

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  • 4 weeks later...

Anyone else getting a guaranteed crash on exit of MAP54?

Crash log spoilered below:

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Roundup screen appears then the game crashes when loading the ending.

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  • 7 months later...

Any chance we can get a wadsmoosh-esk version of this? Also any addons or mods people reccomend go with this that work with it? I would love to combine the PSX Doom with the PSX Final Doom, without having to seperate the Iwads. Just like it was on the original playstation (i think?)

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  On 2/3/2024 at 6:56 PM, PhoenixCyanFire said:

Any chance we can get a wadsmoosh-esk version of this? Also any addons or mods people reccomend go with this that work with it? I would love to combine the PSX Doom with the PSX Final Doom, without having to seperate the Iwads. Just like it was on the original playstation (i think?)

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They were not. They were separate discs, released at different times.

Edited by SteelPH

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  • 1 month later...

So I admit I'm confused. There seem to be multiple PSX Doom projects and I'm not sure which one is the most complete.

 

I also am looking for something that combines the console-exclusive levels like The Mansion into a single episode -- or if such a thing would be possible to make using MAPINFO using one of the existing PSX Doom projects.

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  • 2 weeks later...

I'm trying to compile dzdoom on Linux Mint. cmake seemed to work ok, but the actual compilation errors with:

 

/home/sanotehu/src/gzdoom-me-gec-maint1.9/src/p_user.cpp:1900:75: error: ‘TFlags<T, TT>::Self TFlags<T, TT>::operator|(X) const [with X = TFlags<ActorFlag2>; T = ActorFlag; TT = unsigned int; TFlags<T, TT>::Self = TFlags<ActorFlag>]’ is private within this context
 1900 |   !(player->mo->flags & MF_NOGRAVITY | player->mo->flags2 & MF2_FLY))//[GEC]

 

I'm no good at C++. What do I do about this?

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  On 4/3/2024 at 5:07 AM, clayote said:

I'm trying to compile dzdoom on Linux Mint. cmake seemed to work ok, but the actual compilation errors with:

 

/home/sanotehu/src/gzdoom-me-gec-maint1.9/src/p_user.cpp:1900:75: error: ‘TFlags<T, TT>::Self TFlags<T, TT>::operator|(X) const [with X = TFlags<ActorFlag2>; T = ActorFlag; TT = unsigned int; TFlags<T, TT>::Self = TFlags<ActorFlag>]’ is private within this context
 1900 |   !(player->mo->flags & MF_NOGRAVITY | player->mo->flags2 & MF2_FLY))//[GEC]

 

I'm no good at C++. What do I do about this?

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Hello friend, at that time I was very new to programming and for some reason the compiler did not give me errors and I know that when compiling in Linux it did reflect errors more than in visual studio.

 

But the line should be like this:

!(player->mo->flags & MF_NOGRAVITY || player->mo->flags2 & MF2_FLY))//[GEC]

 

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