This one would be the obvious next step to make mapping more efficient. Button, that would automatically randomize the difficulty masks of items - like skill 1 = 60 percent of enemies, skill 2-3 80 percent, skill 4-5 all. There would be even some additional options like choice to which type of items it would apply. And because there is a rule, that if you got idea, it already exist minimally 5 years, I wonder if there is already not something like that done in Doom Builder. I am not looking for anything complex, just a quick function that will do this boring step for me (cause lets face it, everyone plays on 4 and you rarely need some other difficulty settings than this but you could do them manually after the quick function)
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NinjaLiquidator
This one would be the obvious next step to make mapping more efficient. Button, that would automatically randomize the difficulty masks of items - like skill 1 = 60 percent of enemies, skill 2-3 80 percent, skill 4-5 all. There would be even some additional options like choice to which type of items it would apply. And because there is a rule, that if you got idea, it already exist minimally 5 years, I wonder if there is already not something like that done in Doom Builder. I am not looking for anything complex, just a quick function that will do this boring step for me (cause lets face it, everyone plays on 4 and you rarely need some other difficulty settings than this but you could do them manually after the quick function)
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