Bauul Posted May 23, 2017 (edited) Is there any way to use ACS to hide the player sprite in a specific map, and then reinstate it later? E.g. if the player looks in a mirror then nothing is shown. Edited May 23, 2017 by Bauul 0 Quote Share this post Link to post
0 Bauul Posted May 23, 2017 @Nevander That worked! Thank you. The working code (for prosperity) is: script 1 ENTER { SetActorProperty(0, APROP_RenderStyle, STYLE_Translucent); SetActorProperty(0, APROP_Alpha, 0.0); } I did try RenderStyle "None" but that disables the weapon sprites too, which I didn't want. But the above works perfectly. Thank you! 0 Quote Share this post Link to post
2 Nevander Posted May 23, 2017 (edited) Yea you might could do a SetActorProperty to change the alpha of the actor (you) to 0.0 or invisible, and change it back later. No idea if it works on the player actor but I don't see why not. Edited May 23, 2017 by Nevander 0 Quote Share this post Link to post
0 Bauul Posted May 23, 2017 Thanks! I also see on that same wiki entry APROP_RenderStyle which you apparently can set to "None". I'll try both. 0 Quote Share this post Link to post
0 Albertoni Posted May 23, 2017 Can I steal the idea you describe in the question? Pretty please? 0 Quote Share this post Link to post
0 Bauul Posted May 23, 2017 1 hour ago, Albertoni said: Can I steal the idea you describe in the question? Pretty please? Hah, please do! 0 Quote Share this post Link to post
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Bauul
Is there any way to use ACS to hide the player sprite in a specific map, and then reinstate it later? E.g. if the player looks in a mirror then nothing is shown.
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