R1ck Posted May 29, 2017 Both. But I only "freelook" (basically both are the same but whatever floats your boat bud) when playing gameplay mod occasionally. 0 Quote Share this post Link to post
Maes Posted May 29, 2017 Freelook AND mouselook are one of those things that once you have used them, you'll never willingly go back. What we mean by "plain mouselook" is linked to the dominant WASD control scheme anyway, so no going back there. And the ability to be better aware of your environment and seeing things that you'd otherwise miss, distortion or no distortion...well, that's priceless. A kind of gray area are those Doom engine games (including Heretic, Hexen, Doom64 etc.) which did have full view/pitch controls, but no decent built-in way to actually use them in-game. With Heretic at least, the view/pitch controls felt like an awkward kludge that you had to use in a couple of spots to make your life easier, but they just felt too stiff/rigid for continuous use. 0 Quote Share this post Link to post
Da Werecat Posted May 29, 2017 Doom 64 didn't have pitch controls. 0 Quote Share this post Link to post
Maes Posted May 29, 2017 I may be thinking of the Doom 64: Absolution TC then -I was still playing as a pure keyboarder when I first completed it, and the controls reminisced me of Heretic. I don't know if the Nintendo 64 original actually had a view pitch. 0 Quote Share this post Link to post
Avoozl Posted May 29, 2017 I don't generally use free look unless a wad is specially designed for it. 0 Quote Share this post Link to post
jazzmaster9 Posted May 29, 2017 I usually test my Maps with Mouselook only But playing, Free look all the way. Doom's autoaim is super janky and I have no patience with it 1 Quote Share this post Link to post
Voros Posted May 29, 2017 Mouselook is the default way to go when Dooming. Freelook is unnecessary in most WADs out there, but I turn it on when a map requires it. Freelook with DM is a terrible idea though. 1 Quote Share this post Link to post
Maes Posted May 29, 2017 (edited) 36 minutes ago, Voros said: Freelook with DM is a terrible idea though. Except when railgunning, but that's not exactly "Doom canon". Edited May 29, 2017 by Maes 0 Quote Share this post Link to post
Woolie Wool Posted May 29, 2017 Freelook for sure. The feeling of control is something you'll never want to do without once you've tried freelook. Aiming with vanilla mouse controls feels like you're doing it through a middleman--Doom will consider your request to shoot up at the sniper above you and may or may not grant it depending on distance, precision, the constellation Mercury is rising in, etc. With freelook, you just look up and swat that chaingunner like a fly. You can even lead targets that are above you, which helps immensely with revenant and archvile snipers. 0 Quote Share this post Link to post
Ru5tK1ng Posted May 29, 2017 2 hours ago, Voros said: Mouselook is the default way to go when Dooming. Freelook is unnecessary in most WADs out there, but I turn it on when a map requires it. Freelook with DM is a terrible idea though. That depends on the mapset. If you're playing older, flat as a pancake maps, then freelook won't make much sense and as someone said before, it'll probably handicap you (aiming on 1 axis is easier than aiming on 2). Freelook is definitely helpful on DM maps that have decent height variation. Plus you can't always rely on autoaim to work online because it will screw you over at the worst possible times! 1 Quote Share this post Link to post
[McD] James Posted May 29, 2017 2 hours ago, Voros said: Freelook with DM is a terrible idea though. That's a good point. I don't play a lot of Doom multiplayer, but if you're going the vanilla deathmatch route, then I can see where vanilla look (is that the term I should be using now?) would be practically mandatory. 0 Quote Share this post Link to post
Kontra Kommando Posted June 7, 2017 Every Doom-fan should beat the classic games at least once with using the mouse-look IMO. That way, they can experience the original maps the way they were intended, by their design. Personally, I use free-look all the time. 2 Quote Share this post Link to post
Graf Zahl Posted June 7, 2017 If there wasn't the option of freelook I wouldn't play Doom anymore. As more modern games lifted this restriction it became increasingly more awkward switching back to Doom without it. That only changed when I started using ports that could do it. 1 Quote Share this post Link to post
Pirx Posted June 7, 2017 On 5/28/2017 at 3:42 PM, Linguica said: In Quake (and ever since) the option to turn on looking up and down by moving your mouse up and down has been called "mouselook." Looking left and right with your mouse has never had a name, it's just "playing a game with your mouse." You don't get to retroactively change "mouselook" to something else and then invent the new term "freelook" to mean what mouselook means. tbh that poll confused me. mouselook = freelook afaik, but whatever, i see what he meant. On 5/28/2017 at 6:38 PM, Bauul said: Ever since I could +mlook 1 in Quake I've played with unrestricted mouse look. Also, just an FYI for those unaware, the latest version of GZDoom's software renderer has a full, non-distorted mouselook mode. this. i find not being able to look up and down awkward, even if this is how doom was originally meant to be played. 0 Quote Share this post Link to post
Pirx Posted June 7, 2017 On 5/28/2017 at 6:44 PM, KVELLER said: Witchery! your cultist avatar or whatever that is makes this even funnier. 1 Quote Share this post Link to post
Owly Posted June 8, 2017 I don't use a mouse while playing Doom ¯\_(ツ)_/¯ 0 Quote Share this post Link to post
KVELLER Posted June 8, 2017 12 hours ago, Pirx said: your cultist avatar or whatever that is makes this even funnier. Hehe, its interesting to see the different interpretations that people give to my avatar. 0 Quote Share this post Link to post
Kontra Kommando Posted June 8, 2017 12 hours ago, OwlMan said: I don't use a mouse while playing Doom ¯\_(ツ)_/¯ I was just playing the shareware version of the first episode with the default key-layout: Spoiler w: forward s: backward d: left strafe a: right strafe left arrow: turn left right arrow: turn right spacebar: shoot r: use Shift: Run (always run is off) 0 Quote Share this post Link to post
Maes Posted June 8, 2017 1 hour ago, Kontra Kommando said: I was just playing the shareware version of the first episode with the default key-layout: Hide contents w: forward s: backward d: left strafe a: right strafe left arrow: turn left right arrow: turn right spacebar: shoot r: use Shift: Run (always run is off) That's hardly the "official" default, though. It feels quite similar to the WASD+mouse controls for what regards navigation only, but the fire/use/run actions are nowhere nearly as convenient to use. 0 Quote Share this post Link to post
RUSH Posted June 8, 2017 I'll never understand why some people choose to play keyboard only... Ya'll folks are crazy! 0 Quote Share this post Link to post
Maes Posted June 8, 2017 49 minutes ago, RUSH said: I'll never understand why some people choose to play keyboard only... Back then, it wasn't much of a choice: unless you were aware of the NOVERT utility and knew about the WASD layout back in 1994, using the mouse with the default settings (or worse, a mouse-only scheme) was often a total trainwreck. I remember the 1st (and only) time I tried the default mouse controls in Doom back in the DOS days, only to spin uncontrollably in-place and jerk back & forth when I least wanted it. So I said nope, and went back to good old keyboard controls, which at least were predictable. I only switched to WASD when I started playing other FPS games, and that was quite late, in 2003 or so. 0 Quote Share this post Link to post
cacomonkey Posted June 8, 2017 I like being able to look anywhere I want - unless it's older doom wads where the author didn't consider anything beyond the normal page up/page down viewing angles of software-based source ports when composing their skyboxes. Then I'll just use whatever source port the author recommends or conceived of when making his work. However, I can not tolerate ANY first person shooter where there's NO ability to at least look up or down, if not exactly mouselook. It feels completely unnatural, and what are FPS games if not about immersion? 0 Quote Share this post Link to post
Cynical Posted June 8, 2017 On 5/29/2017 at 3:41 AM, Maes said: Freelook AND mouselook are one of those things that once you have used them, you'll never willingly go back. Nonsense. I got my "modern Dooming" start in ZDoom with freelook; I stopped using it when I realized it screwed up the intended combat dynamics in a bunch of classic maps. 1 Quote Share this post Link to post
pavera Posted June 8, 2017 1 hour ago, RUSH said: I'll never understand why some people choose to play keyboard only... I did it for a long time when most of my Doom time was spent in public places with my laptop. Since it was impractical to carry a mouse everywhere with me, I learned to play well with only the keyboard. It's not really so hard, and you can still complete most mapsets on UV while doing so. You still use WASD, and instead you just use the arrow keys to turn. It's a little awkward at first, but you adapt to it and you eventually get really good at it. I like to set the fire button to "up arrow" so my trigger doesn't have to be on my right thumb or my left pinky. 1 Quote Share this post Link to post
Sallan Posted June 8, 2017 We must save the art of keyboard play, it's scary to see old players incapacited of this. Freelook just don't fit with DOOM for me, (but still better than vanilla mouselook lol). 0 Quote Share this post Link to post
Zulk RS Posted June 8, 2017 On 5/29/2017 at 8:32 AM, Spectre01 said: I'll refrain from voting since those options have me bamboozled. This. I enjoy playing doom with the ability to look everywhere. I actually like to set auto-aim to high and then use my mouse and a cross-hair for easier aiming. I'm a really bad shot normally. 0 Quote Share this post Link to post
Sparktimus Posted June 8, 2017 Freelook. I feel sort of spoiled by it, but it's an evolution in my eyes. I can and have played with mouselook and keyboard only before, but it feels weird to now that I've used freelook for so long. You haven't experienced jank until you've beaten Doom 2 on your PSP :v 1 Quote Share this post Link to post
MrGlide Posted June 8, 2017 I like both? I'm even starting to mess with keyboard playing. as for Boom compatible maps I like normal dooms non-free look. Often when I play with freelook in Boom compatible maps I feel like I'm cheating. 0 Quote Share this post Link to post
Fonze Posted June 8, 2017 (edited) Quote MrGlide said: I like both? I'm even starting to mess with keyboard playing. as for Boom compatible maps I like normal dooms non-free look. Often when I play with freelook in Boom compatible maps I feel like I'm cheating. ^ Agreed; I'll sometimes use freelook for Boom depending on how casual I'm playing a map, including FDAs for newer mappers where I'm mostly playing for feedback purposes, but for stuff like a "real" run or FDAs for maps from challenge mappers where my main goal is just fun, I turn it off. Not just for the fact that it maybe shouldn't be used, but also because ultimately I prefer to play without it. Honestly freelook is mostly just nice to be able to see nice architecture; using it actually makes it more difficult to tell vertical autoaim's threshold for high mobs, though I will note that using it can help players who have difficulty sniping or with their accuracy; look above the monster's head so the center of the gun is directly on them. Edited June 8, 2017 by Fonze 1 Quote Share this post Link to post
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