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Is there any way to edit enemy AI?


KVELLER

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If that's the case, has anyone actually done anything with that? It would be interesting to be able to create a dynamic AI using paths.

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14 hours ago, KVELLER said:

If that's the case, has anyone actually done anything with that? It would be interesting to be able to create a dynamic AI using paths.

Technically, enemies in DooM will "natively" behave in the same way. In other words, they will attack the player when alerted, will continue to attack even when taking severe damage, will not seek cover, and will hunt the player when the player takes evasive action. As Voros pointed out, however, you can make some modifications to this behavior using the enemy's definition as well as scripting. For example, the enemy can be made "friendly" (i.e., will attack regular enemy), can be made to follow a "patrol path", can be made to retreat or teleport away when it has taken a certain amount of damage, etc.

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