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The DWIronman League dies to: Disturbia


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Season standings spreadsheet updated. Some interesting developments! The top four players—Bloodite, DotW, Wilou and Roofi—are slowly edging away from the rest of the invested competition, although one hastens to add Veinen to that movement once you see that he missed out on BTSX in March. After a dodgy few months in the cellar (including a disastrous 1 minute outing in Legacy of Heroes), an_mutt has risen into contention. Could Disturbia be the Britbowl's watershed challenge? NoisyVelvet and Eris Falling are now the highest ranking players to have not survived a challenge this year. That's right, not even Mapgame! Finally, casting a sad, fat shadow over the 60th percentile are the perennial cellar dwellers who have only now just managed to scrape into a six-figure score. They know who they are, for they have played every month to date.

 

7 hours ago, Gordon said:

I tried

I wept :(

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Twiddles hands evilly.

 

The ending was interesting, weird invis-sphere archvile shenanigans.  A couple of close calls, like the blue key platform.

 

edit: command line:

prboom-plus.exe -file .\Distrbia.wad -record noisy.Distrbia.lmp -skill 4 -complevel 9

 

Player Context:

 

 


Because this was gonna be a hard one, I poked around the grass hub before recording, up to the invis sphere secret and the second cyberdemon encounter.  This obviously influenced my strategy having knowledge up to this point.  Hat's off to the true blind players because of the rough start.  I also thought I was being clever and original for discovering the "thousand imp" strat, but it appears that others found the same exploit before me.
 

 

Edited by NoisyVelvet

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https://www.twitch.tv/videos/148756039 = my blind playthrough.

 

Interesting observation time; Dobu gabu maru entered my chat and spoke the words "how's disturbia? Easy?".....nanoseconds later I was killed off by a zombieman in one of the nastier traps of the wad. (but really, it was a jinx by Dobu that did me in!) LordMisfit estimated I'd managed somewhere around 20.68% of the total kills (320/1547).

 

I did initially plonk away at a couple of the imps, but eventually decided to save my ammo for proceeding forward after being told they were infinite in number. Managed to find the secret triple blursphere room which helped with one of the devious teleporting in parts; too bad I didn't spare one for the trap that would eventually kill me. Some armor might have helped also.

 

Well I can only hope that an_mutt dies earlier than me, which might not be too far out of the question considering how hard this map felt.....

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if that's the way we are counting kills someone should farm the chaingunners infinitely to get something like 99000/100000 kills and win the month :)

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As I understand it, adjusting Suitepee's result accordingly puts him at 188/1415 (13%). Perhaps a safe mid-table result.

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6 hours ago, Alfonzo said:

Finally, casting a sad, fat shadow over the 60th percentile are the perennial cellar dwellers who have only now just managed to scrape into a six-figure score. They know who they are, for they have played every month to date.

They? Maybe you meant "he"? :]

-----

I'm with you @Bashe

 

 


twenty

and no, not percent
 

 


Oh well, the map sucked anyway. :]

That superchaingun has the most pitiful sound a badass weapon like that could've had.

dwiron_distrbia_bzzrak.zip

Edited by bzzrak

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My first ironman ever.

Went in completely blind, ended up completely dead at 96 kills.

fda-elmle-distrbia-96.zip

I was told about imp cheese but I didnt feel like doing it, maybe I should have lol.

Spoiler

But then i probably wouldnt have done that super clutch elevator thing near the end.

 

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i survived a very difficult encounter with 2% health...

 

only to die right next to a fucking berserk pack =(((

 

 

i got 247 kills and 3 secrets. i'm not sure how you calculate kills here but the final ratio is in the video anyway (if you adjust it the way Eris does above i think it's 163/1415 or 11.6%). i could have been even more cheap and grinded on the teleporting imps longer but i got bored after awhile. i heard they are infinite here but the overall monster total wasn't going up while they were teleporting in, which made me think they weren't infinite (and were maybe coming from a room later on in the map)? well, whatever. though i wish i would have made it to the berserk pack, i don't know how much longer i would have survived anyway. i actually thought this map was pretty cool, at least for me being someone who normally hates this kind of stuff. maybe i'll revisit in on HMP someday.

Edited by ella guro

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First time ever for me too. Got 90 but I was already dead at 82.

 

The recording must be the slowest ever. After 6 minutes of gameplay and 6 countable monsters I had 7% of health. 

Just tried to play extra careful after losing hard in some points. However got ~70 lost souls with the chainsaw alone. Too bad those aren't counted.

 

3 hours ago, bzzrak said:

That superchaingun has the most pitiful sound a badass weapon like that could've had.

Exactly! But it's a super map. Must continue with it later!

disturbia_dls.zip

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The Deal of a Thousand Imps is a trade-off. Just as in The Mucus Flow of CC2, if you spend too much time plinking away at the nested monsters you'll eventually pin yourself into an unwinnable position by running out of ammo. You will, on the other hand, snag some cheap kills and rise into a low-to-mid-table position. Scotty's run is the perfect example, in this case. The true heroes are lower down the table :(

 

@NoisyVelvet Woah, your mind did a very good job of shutting out the colour blue. You must have waltzed passed that plasma rifle at least four times after picking up the BK.

Edited by Alfonzo
I am not a double post.

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Scouted for 15 minutes on HMP where I managed to die once with a kill count of twelve.  Did find the health cache at the start and one secret which I really like.  This only helps a little when I record for real, as it turns out.  Blind except for those 15 minutes.

 

The size of the download is a decent indicator of how well I did.

 

Chaingunner becomes first monster to score a second kill off me in my Ironman career.

 

Prboom-plus 2.5.1.4 -complevel 9

dwiron_disturbia_cnr.zip

Edited by Crusader No Regret
advance knowledge disclosure

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Finally, we have hit 00%. Pop the cork and get a whiff of that sad taint, because this calls for a celebration.

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10 minutes ago, Alfonzo said:

Finally, we have hit 00%. Pop the cork and get a whiff of that sad taint, because this calls for a celebration.

It is an honor and a privilege to be at the bottom of the scoreboard this month.  I'll celebrate tomorrow with some beers and sadness.

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20 hours ago, Alfonzo said:

You must have waltzed passed that plasma rifle at least four times after picking up the BK.

Oh poop.  I could have gotten like 150 more imps out of the Deal of Imps with that gun if I noticed it.

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You're not quite right, you know. There's something wrong up there. Cyborg wiring instead of brains—I don't know. Congratulations and stuff but Jesus H. Christ...

 

EDIT: Currently entering a bidding war to purchase a kitchen sink.

Edited by Alfonzo
I am an attempt at humor.

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This new chaingun sound is quite remarkable. Feels like it weakens the hitscans with its mere presence by some sort of black magic.

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nice demo bloodite, grats :).

 

After revisiting this map I'm surprised by how much less difficult it seemed than I remembered. that is, if you know how to avoid traps, know where (borderline mandatory?) secrets are located, and from where it's safe to kill annoying sniper mobs... I would've said the two biggest areas that require good execution are the BFG hallway and the final caves, but I didn't realize how OP the invul is in letting you skip to the 3rd cave section.

 

On a side note I encourage those who were put off by UV to give it a play though on HMP, it's a raucously fun map on that setting, even blind.

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On 31/05/2017 at 7:39 PM, Eris Falling said:

lol fuck this

I don't have much more to add than that. Adjusted killcount is 116, 08%

 

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I'm not home, so I've got nothing better to do than to add myself to the bottom of this table.

 

Haven't played Doom for months + unfamiliar Death-Destiny wad + unfamiliar computer with a failing LMB.  What could possibly go wrong?

 

 

 

 

thisisgonnabebad.zip

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Kek.

 

I seriously considered sitting this one out, then I figured, "what the hell, let's try it."

 

Here is the result:

 

Like a dumbass, I tried to catch an archvile in a crossfire with an arachnotron.  In the end: my adjusted kill count was only 55. :( It was fun cheesing that first cyberdemon though.

 

If you're gonna use a smacked-up chaingun, use the one from Valiant.  Just sayin'. :p

 

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3 hours ago, DaIcemann76 said:

Kek.

 

I seriously considered sitting this one out, then I figured, "what the hell, let's try it."

 

Here is the result:

 

Like a dumbass, I tried to catch an archvile in a crossfire with an arachnotron.  In the end: my adjusted kill count was only 55. :( It was fun cheesing that first cyberdemon though.

 

 

  Reveal hidden contents

If you're gonna use a smacked-up chaingun, use the one from Valiant.  Just sayin'. :p

 

 

That is two stupid kills for that one arch vile. I honestly thought I would be the only one to have a stupid death there :P

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Here's my attempt - 435 monsters killed, ~1 hour.

As a Death-Destiny fanboi I'm pretty familiar with this map. It's a masterpiece, even if it's not my fave from this author.
Funnily enough, the recently-released Stardate 20X7 also has an "infinite turret spawn" gimmick in a trap in its last map, and playing said map a couple weeks ago made me want to replay Disturbia again. Thanks to Alfonzo for giving me the opportunity to do so. :p

Made it pretty far, but then things went south. I handled the yellow key quest quite poorly and could never recover, only to be put out of misery by the Cyberdemon in the BFG9000 corridor while trying to sneak past him.

Man, what an epic challenge :)
I fear I could never handle the ending flesh caves properly anyway, as ammo is at a premium there, but I'd have been glad to reach them.
Congrats Bloodite, once again !

Disturbia-Ironman-CyberCloseUp-wh.zip

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On 3/6/2017 at 0:35 PM, Bloodite Krypto said:

At long last, here is my eagerly awaited...
 

  Reveal hidden contents

Survival in 46:10! ;D

 

DWIronman_Distribia_BlooditeKrypto.zip

I certainly didn't make it look easy, struggling throughout the entirity and exhausting every health cache within sight.

 

Death-Destiny maps difficulty ranking

Cool run man :). 

I pretty much agree with your ranking. Particularly The Soulscarred Universe is a real nightmere, even worse then Lich in some spots (at least for me) due to the cramped fights worsened by obstructive decorative elements in some areas; conversely in Lich you can somewhat move "freely" (also it doesn't have any armor on uv)

Beesong should be on the 'high difficulty rank', harder then Elysion for sure

Edited by Paul977

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