Jump to content
  • 0

Animated textures on 3D models - Is it possible? If so, how?


Dragonfly

Question

I'm not very well edicated in 3D modelling and/or using 3D models in GZDoom. Currently I'm looking to animate a 3D model's textures (so a waterfall isn't static, for example).

 

assumed this could be done via animdefs, but sadly this doesn't seem to be the case. My next assumption is that it is done via frames where the model uses a differerent texture per model. If this is the case, can someone educate me in how to add frames to an MD3? I'm using blender, if that helps.

 

Thanks in advance. :)

Share this post


Link to post

2 answers to this question

Recommended Posts

  • 1
2 hours ago, Dragonfly said:

assumed this could be done via animdefs

With decorate you'll set up the states and frames, with MODELDEF you'll set up the models and skins to the frames.

Check "Animation through multiple skins example using two model parts", but there should be no troubles of using the same (single) model with different skins.

Share this post


Link to post
  • 0

Yeah, just animate the actor the same way how you'd animate a sprite-based actor, different sprite frames will just be replaced by different models.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...