I'm not very well edicated in 3D modelling and/or using 3D models in GZDoom. Currently I'm looking to animate a 3D model's textures (so a waterfall isn't static, for example).
I assumed this could be done via animdefs, but sadly this doesn't seem to be the case. My next assumption is that it is done via frames where the model uses a differerent texture per model. If this is the case, can someone educate me in how to add frames to an MD3? I'm using blender, if that helps.
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Dragonfly
I'm not very well edicated in 3D modelling and/or using 3D models in GZDoom. Currently I'm looking to animate a 3D model's textures (so a waterfall isn't static, for example).
I assumed this could be done via animdefs, but sadly this doesn't seem to be the case. My next assumption is that it is done via frames where the model uses a differerent texture per model. If this is the case, can someone educate me in how to add frames to an MD3? I'm using blender, if that helps.
Thanks in advance. :)
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