TheV1perK1ller Posted June 10, 2017 (edited) Here, you can post demos of the Doom II WAD 'Disjunction', which can be downloaded here: https://drive.google.com/file/d/0B1NxOZlEf5aNWmVFWjFoNEJjVTA/view All demo files are to be named in the djXY-ZZZ format, where 'XY' is the map number and 'ZZZ' is the map time. Edited June 10, 2017 by TheV1perK1ller 0 Quote Share this post Link to post
TheV1perK1ller Posted June 10, 2017 A few demos for MAP01 (includes UV-Fast, UV-Max, UV-Speed and NoMo). disjunct Demos TVPK.zip 2 Quote Share this post Link to post
GarrettChan Posted June 10, 2017 (edited) OK, let's me dump all my $h!ts here. BTW, not having a space between "-complevel" and "9" is killing me ;P dj05-1336.zip dj10-3742.zip *missed a monster. It seems the last Arch-vile can't spawn in. dj11-2434.zip Edited June 10, 2017 by GarrettChan 2 Quote Share this post Link to post
TheV1perK1ller Posted June 10, 2017 3 minutes ago, GarrettChan said: BTW, not having a space between "-complevel" and "9" is killing me ;P Sorry about that, do you know how I can edit the topic title? I haven't done so before . :P 0 Quote Share this post Link to post
GarrettChan Posted June 10, 2017 3 minutes ago, TheV1perK1ller said: Sorry about that, do you know how I can edit the topic title? I haven't done so before . :P Probably edit the top post? I'm not sure though because I haven't done that before either. Also, the /idgames entry is not the new version, and my demos are all based on the new version, which is the Google drive one. Probably need to put this in the top just in case. 1 Quote Share this post Link to post
TheV1perK1ller Posted June 10, 2017 5 minutes ago, GarrettChan said: Probably edit the top post? I'm not sure though because I haven't done that before either. Also, the /idgames entry is not the new version, and my demos are all based on the new version, which is the Google drive one. Probably need to put this in the top just in case. Fixed and fixed. Sorry for the trouble, I'm still relatively new at this ;P 1 Quote Share this post Link to post
GarrettChan Posted June 10, 2017 7 minutes ago, TheV1perK1ller said: Fixed and fixed. Sorry for the trouble, I'm still relatively new at this ;P No problem, we all are ;) 1 Quote Share this post Link to post
dew Posted June 10, 2017 Hmm, the latest version still hasn't been uploaded to idgames. @floatRand, stop messing with it and upload, you can't change anything anymore now that there are demos. :) 0 Quote Share this post Link to post
floatRand Posted June 10, 2017 Alright, I suppose I need to do that. 3 Quote Share this post Link to post
GarrettChan Posted June 10, 2017 On one hand, I want to see an update to fix that Arch-vile on Map10, or simply tell me how to make it teleport in. But, on the other hand, I don't want to see this because this made me feel stupid if it's accessible. Am I crazy? Probably. ;P Talking about the ammo problem in the maps, I don't really think there's a problem though. I have to say my opinions change while I'm going through the maps. Yeah, my order of picking maps is "08 -> 09 -> 07 -> 04 -> 06 -> 10", and this probably affects my original opinions a little bit since I started at the more difficult ones intentional. The only maps I don't really like now are 04 and 06. Map04 feels like you have to work against RNG, or punch everything, and Map06 should have a SSG since it's not that difficult a fight even without SSG, but it improves the experience. Of course, these are just personal preference, or I suck at punching ;P BTW, I like Map08, for real. Now it's killing me when I discovered I type something wrong in the txt file of this, so I went and updated all of them... Oh god, my English! 0 Quote Share this post Link to post
Player177 Posted June 26, 2017 (edited) Comrades! I wanted to overcome this specifically, a couple months ago before the wad was updated this map, shortly speaking, its interesting and I recorded a UV max demo. In addition, this topic gave me a push to do so etc... I will attach fail run just to show what can distress speedrunner, mildly speaking lol dj04-1157.zip dj04-fail.zip Edited June 28, 2017 by Player177 Fixed demo for the proper wad in prboom autoloader 1 Quote Share this post Link to post
GarrettChan Posted June 26, 2017 3 minutes ago, Player177 said: I will attach fail run just to show what can distress speedrunner, mildly speaking lol It seems I can't watch your demo. Did you change the name of the WAD? 0 Quote Share this post Link to post
Player177 Posted June 26, 2017 9 hours ago, GarrettChan said: It seems I can't watch your demo. Did you change the name of the WAD? Youre right! For demo record I used this line: prboom-plus.exe -complevel 9 -iwad doom2.wad -file disjunct2.wad -skill 4 -fullscreen -warp 4 -record iddqd10 0 Quote Share this post Link to post
dew Posted June 26, 2017 While renaming a wad isn't a problem for playing back a demo from the command line or a launcher, it does confuse prboom's autoloader which reads information from the footer. I'd generally advise against it. I mean, if floatRoand ever makes a sequel and calls it disjunct2.wad, that demo would autoload with a wrong file, heh. 0 Quote Share this post Link to post
Player177 Posted June 28, 2017 On 26.06.2017 at 7:39 PM, dew said: While renaming a wad isn't a problem for playing back a demo from the command line or a launcher, it does confuse prboom's autoloader which reads information from the footer. I'd generally advise against it. I mean, if floatRoand ever makes a sequel and calls it disjunct2.wad, that demo would autoload with a wrong file, heh. This is fixed! The downloadable demos for map4 now will properly autoload in prboom! Gratitude is sent to Mr.dew for enlightening the neophyte and correcting the demos 1 Quote Share this post Link to post
GarrettChan Posted June 28, 2017 @Player177 How can you modify the .lmp file? Because sometimes I may get into this wrong name BS, so I want to know that before hand. Also, is there a way to fast forward while viewding demo? I've watched the failed run. I think this may be a PrBoom+ thing because I was using GZDoom back then and didn't have this. You demo makes me want to redo this level since I was only concerned about passing the level back then, but this level is stressful, as you said ;P 0 Quote Share this post Link to post
dew Posted June 29, 2017 3 hours ago, GarrettChan said: How can you modify the .lmp file? Because sometimes I may get into this wrong name BS, so I want to know that before hand. Also, is there a way to fast forward while viewding demo? You need a hex editor, I prefer pspad. Then you open the demo lump in it and scroll to the bottom. You'll see this: A Doom demo ends with a byte of hexadecimal value 80. Everything that follows is the prboom-plus footer with additional information for playback. Edit the correct pwad name there. If the length of the string changed, you also need to correct that. The highlighted section in the picture is 77 bytes long, which translates to 4D in hexa (and the letter M in ascii code). pr+ will fail to autoload if the first byte of that section provides wrong length. Re: the other question, prboom-plus lets you set up keys for speeding up and slowing down the game pace and also skip towards the next intermission/next map. However there's no arbitrary ingame forward jump similar to the skipsec command line parameter. 3 Quote Share this post Link to post
GarrettChan Posted June 29, 2017 @dewThanks for the detailed answer. I'll definitely do some experiment later. If I modify the length, I should look up the corresponding letter (or maybe a symbol) in the ASCII code and replace that "M" with the new symbol, right? 0 Quote Share this post Link to post
dew Posted June 29, 2017 Yes, although you'll be inserting the hexadecimal value, not the ASCII symbol. There are tons of online coverters for that, for example this one. 0 Quote Share this post Link to post
Player177 Posted June 29, 2017 GarrettChan, it only remains for me to ask: "when to expect a demo?" 0 Quote Share this post Link to post
GarrettChan Posted June 29, 2017 4 hours ago, Player177 said: GarrettChan, it only remains for me to ask: "when to expect a demo?" Well, if you're asking me, I don't want to play this map soon because it's very stressful... I've done the first pass of this map, which is this Youtube video, but it's very sloppy play and 2 minutes slower than your run. 0 Quote Share this post Link to post
Player177 Posted July 8, 2017 Relief, good feeling map 6 UVmax in 11:46 dj06-1146.zip 1 Quote Share this post Link to post
Player177 Posted July 15, 2017 Archvile behind the dj console I hope there won't be any troubles with starting this lmp. All lmp files on my PC are not associated with a program dj07-312.zip 3 Quote Share this post Link to post
Player177 Posted August 1, 2017 Another good map suddenly gave up after heavy fighting map 8 uv max in 16:28 4 Quote Share this post Link to post
Player177 Posted September 7, 2017 Number nine. Good one and necessary as a filler map9 uv max in 9:44 3 Quote Share this post Link to post
Player177 Posted October 9, 2017 I decided to finish the last two maps that are not on DSDA for UV-max category. They did not resist map2 uv max in 5:25.zip map3 uv max in 8:43.zip 4 Quote Share this post Link to post
Player177 Posted December 6, 2017 The last map of the wad map11 uv max in 10:56.zip 4 Quote Share this post Link to post
Player177 Posted December 15, 2017 There was a good reason to do this max. The last remaining archvile must die first *facepalm map10 uv max in 19:04.zip 4 Quote Share this post Link to post
DeletedUser Posted August 1, 2018 MAP01 - UV-Max in 2:38 dj01-238.zip MAP01 - Tyson in 9:24 dj01t924.zip 6 Quote Share this post Link to post
rehelekretep Posted August 1, 2018 good timing - we're playing it in the DWMC for August :3 0 Quote Share this post Link to post
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