I am using gimped to create my own textures but I am not sure how large I should be making them. I do know how big the textures are in the actual level editor (128x128, 64x32 etc) but those aren't the same as the actual pixel/resolution size are they?
Let's say for example I wanted to create a new door texture that was the same size as the vanilla door texture. How big should the texture be in terms of resolution/size? Is there any information anywhere that shows this stuff? Oh, and same question also applies to monsters and sprites in general.
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hardcore_gamer
I am using gimped to create my own textures but I am not sure how large I should be making them. I do know how big the textures are in the actual level editor (128x128, 64x32 etc) but those aren't the same as the actual pixel/resolution size are they?
Let's say for example I wanted to create a new door texture that was the same size as the vanilla door texture. How big should the texture be in terms of resolution/size? Is there any information anywhere that shows this stuff? Oh, and same question also applies to monsters and sprites in general.
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