Is it possible to create linedefs that are inactive until "turned on" later? Like say a linedef that triggers a monster spawn that won't do anything the first time a player walks over it, but then starts working once said linedef is "turned on" by some in-game action such as pressing a switch for example?
The reason I am asking is because it would be neat being able to create traps that only activate once the player has returned to an old area.
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hardcore_gamer
Is it possible to create linedefs that are inactive until "turned on" later? Like say a linedef that triggers a monster spawn that won't do anything the first time a player walks over it, but then starts working once said linedef is "turned on" by some in-game action such as pressing a switch for example?
The reason I am asking is because it would be neat being able to create traps that only activate once the player has returned to an old area.
EDIT: I should add I am using zdoom UDMF format.
Edited by hardcore_gamerShare this post
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