Jump to content
  • 0

Can map spots activate specials by themselves?


CaptainManiac

Question

Ok,i added several mapspots and set their action property to action 136(thing projectile gravity) and set the type of projectile to rocket,so they don't spawn rocket.Why?Can they be activated and do the specials attached to them?

Share this post


Link to post

2 answers to this question

Recommended Posts

  • 1

Nope.

 

Mapspots are just that; spots of the map used to mark locations for use by scripted sequences. They do nothing on their own.

 

For what you want to do, you're going to have to give those mapspots a tid / tag, then call Thing_ProjectileGravity from a line, a thing that can call action specials, or an ACS script, setting the first argument to those mapspots' tid / tag.

Share this post


Link to post
  • 0
3 minutes ago, Arctangent said:

Nope.

 

Mapspots are just that; spots of the map used to mark locations for use by scripted sequences. They do nothing on their own.

 

For what you want to do, you're going to have to give those mapspots a tid / tag, then call Thing_ProjectileGravity from a line, a thing that can call action specials, or an ACS script, setting the first argument to those mapspots' tid / tag.

ah,thanks,the hard work and turmoil with numbers call me again then.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...