Koko Ricky Posted June 16, 2017 So I was browsing Realm 667's "prop shop," which contains a number of sprites themed under "vegetation," "light sources," "technical" and the like. Let's say that I want to combine the props of several of these mods, which are in .wad form. What's the most effective way to do this, in particular for folks who are novices at modding? 0 Quote Share this post Link to post
Kappes Buur Posted June 16, 2017 (edited) Open all applicable resource wad files with Slade3, as well as your own pwad. For up to 6 resource wads, copy/paste all lumps from each resource wad into your pwad. This will entail that you wind up with duplicate lump names, as in SNDINFO, KEYCONF etc., they are cumulative. Now, in case of multiple DECORATE lumps, you have several choices. If there are up to 6 I usually leave them as they are. If more than 6, I would rename each DECORATE lump with the actor's name and make one DECORATE lump with the lines #include "actor" for each actor. If more than, lets say 12, than split each lump section from each resource wad according to https://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement into folders/subfolders and than place your own pwad into the maps folder. Then zip the folders/subfolders into a pk3 file. Perfect examples are Enjay's Gene-Tech, Rex's Paranoid or Real_Trisk's The Island (warning: hefty file sizes). In any case, check that each actor has a unique and unused DoomED number. Edited June 16, 2017 by Kappes Buur 0 Quote Share this post Link to post
Koko Ricky Posted June 16, 2017 That's terrific and nicely worded advice, but, 1 hour ago, GoatLord said: What's the most effective way to do this, in particular for folks who are novices at modding? 0 Quote Share this post Link to post
Kappes Buur Posted June 16, 2017 (edited) Well, as I tried to explain, that depends on how many resource wads you want to add and what lumps they contain. Which resource pwads have you in mind? [edit] Coming to think of it, some time ago I made this Merging Several Resource Wads Into Your Map Edited June 16, 2017 by Kappes Buur 1 Quote Share this post Link to post
Koko Ricky Posted June 16, 2017 The fact that the article goes into much more detail I think will make it easier to digest. I don't necessarily have specific resources in mind, but I was thinking about how some of the vegetation, technical and hell sprites would probably work really well for a future map or maps I'm planning on making. 0 Quote Share this post Link to post
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