I'm fixing up my 'vinesauce entry' from last year for release, and one of the core issues with the map is that the light show, which is ACS powered, de-syncs from the music if the game is paused. I have made it so the music is actually a sound effect so it still pauses when you pause the game, but it seems like the script advances by a tic or two before the music cuts back in, meaning every time the player pauses, the light show de-syncs by a minute yet noticeable amount.
Is there any method within ACS to check if the player has paused? All I need it to do is essentially set a boolean variable to TRUE if the player paused since the last time it was checked.
I assume this isn't possible, have looked around online but can't find anything, so looking to you guys for the final answer!
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Dragonfly
I'm fixing up my 'vinesauce entry' from last year for release, and one of the core issues with the map is that the light show, which is ACS powered, de-syncs from the music if the game is paused. I have made it so the music is actually a sound effect so it still pauses when you pause the game, but it seems like the script advances by a tic or two before the music cuts back in, meaning every time the player pauses, the light show de-syncs by a minute yet noticeable amount.
Is there any method within ACS to check if the player has paused? All I need it to do is essentially set a boolean variable to TRUE if the player paused since the last time it was checked.
I assume this isn't possible, have looked around online but can't find anything, so looking to you guys for the final answer!
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