Dragonfly Posted June 20, 2017 (edited) As the title says, this map is called Nightlife. It came about as a gimmicky map that was intended to be memorable enough to potentially place high on the Vinesauce Doom Mapping Contest held in 2016. I didn't place in the top three, but those who did thoroughly deserved it, so congrats to the winners! :D @Jimmy reminded me recently that this map wasn't released yet, so here it is! Linked below is a slightly bugfixed version of the map for your gaming pleasure. --------------------------------------------------------------------------------- https://www.dropbox.com/s/dmbtwbykbq4iopt/DF-Nightlife.wad?dl=1 --------------------------------------------------------------------------------- Doom 2 IWAD, Map01 Slot, GZDoom 2.4.0 (probably works in earlier versions, haven't tested) THE LIGHTSHOW IS DE-SYNCHRONISED IN UP TO DATE VERSIONS OF GZDOOM, USE v2.4.0 All textures in this WAD were made by myself and are free for use as long as credit is supplied. The music used is Nekozilla's "Different Heaven", distributed by NoCopyrightSounds on Youtube Video link: Click here for the song's youtube video BONUS! If you wanted to see the lightshow present in the skybox without the chaos of all the monsters attacking you and the flashy level itself being in the way, then look no further than the below video! Now, I am VERY aware of a few minor issues throughout this lightshow but due to the 2000+ lines of ACS and my lack of patience/motivation with this map, I'm not remedying it. Besides, when you're playing the actual map, these 'issues' become practically invisible as you'll be too busy speeding around shooting the enemies! :P Edited February 12, 2020 by Dragonfly 38 Quote Share this post Link to post
Xyzzу Posted June 20, 2017 Aww yes, I love colorful wireframe stuff like this! What was that fade out effect seen on the borders of the map? I almost mistook that for a HOM. XD 2 Quote Share this post Link to post
Dragonfly Posted June 20, 2017 Just a solid red texture made translucent. :P 0 Quote Share this post Link to post
Misty Posted June 20, 2017 Damn, I want test this so much, but tiredness is more important thing to deal. I'm getting weird cyberpunkish vibes from screenshots, it's a good thing ;) 1 Quote Share this post Link to post
Job Posted June 20, 2017 When you think about it, this is really quite amazing. I can't imagine anyone anticipated things like this coming from the Doom engine over two decades ago. 3 Quote Share this post Link to post
Phade102 Posted June 20, 2017 Wow...while this maps appearance doesnt appeal to me personally, I will not deny the amount of work, and the amazing talent you have dragonfly. it really does look like an amazing map! Well done! 0 Quote Share this post Link to post
Aquanet Posted June 20, 2017 It's nice to play a neon map that isn't super hard or a joke. This is a fun little playground. 1 Quote Share this post Link to post
bioshockfan90 Posted June 20, 2017 not my type of map but it looks great, cool mechanics in there 1 Quote Share this post Link to post
NightFright Posted June 20, 2017 (edited) With Bloom effects from GZDoom, this must look absolutely neat. Please let this be the beginning of a Tron-style episode...! Edited June 20, 2017 by NightFright 2 Quote Share this post Link to post
Guest Unregistered account Posted June 20, 2017 Mario Kart 8 Electrodrome anybody? Looks insane, Dragonfly!! I'm booting this up as we speak~ 0 Quote Share this post Link to post
ImpMan11203 Posted June 20, 2017 Looks amazing! Can't wait to try it! And hey, are some of those platforms sloped? 0 Quote Share this post Link to post
Dragonfly Posted June 20, 2017 Nope. No 3D sloped architecture from what I remember. There's a lot of slopes, just none of which are 3D. :P 0 Quote Share this post Link to post
ImpMan11203 Posted June 20, 2017 I thought Doom doesn't allow that? 0 Quote Share this post Link to post
Misty Posted June 20, 2017 Alright, I played your map. After few loops, music gone and stays silent(I'm not fan of your music choice,sorry :") ). Visuals are awesome, they don't hurt eyes. Maybe, create second version of map - without music,so people could put their music packs and enjoy visuals and gameplay with their music choice. 0 Quote Share this post Link to post
cacomonkey Posted June 20, 2017 I think that's a good idea. The option to replace the music with your own. You could probably do it on your own with slade for personal use. I'd like to see some kind of followup to this or revision, or perhaps others taking Dragonfly's cue and creating a similar wad, where the pulsing-to-the-beat visual aspects are placed even more in the foreground. It's a gimmick, for sure, but it's a cool gimmick. 0 Quote Share this post Link to post
rodster Posted June 20, 2017 (edited) maybe it's possbile to make it like an equalizer or whatever those things were called in winamp :D No matter which song you put, the script will detect it and synchronize the light show accordingly. Edited June 20, 2017 by rodster 0 Quote Share this post Link to post
Dragonfly Posted June 20, 2017 1 hour ago, ImpMan11203 said: I thought Doom doesn't allow that? Vanilla doesn't, no, but this is for an advanced source port called GZDoom, which has thousands of extra features. 30 minutes ago, MysteriousHaruko said: Alright, I played your map. After few loops, music gone and stays silent(I'm not fan of your music choice,sorry :") ). Visuals are awesome, they don't hurt eyes. Maybe, create second version of map - without music,so people could put their music packs and enjoy visuals and gameplay with their music choice. 22 minutes ago, cacomonkey said: I think that's a good idea. The option to replace the music with your own. You could probably do it on your own with slade for personal use. I'd like to see some kind of followup to this or revision, or perhaps others taking Dragonfly's cue and creating a similar wad, where the pulsing-to-the-beat visual aspects are placed even more in the foreground. It's a gimmick, for sure, but it's a cool gimmick. I like the sound of it, but do bare in mind the fact that the 'visuals' will have almost no relevance to your music and will, as a consequence, look really weird. Imagine the background suddenly strobing during the quiet part of your song choice? The beat will also be totally off unless you beat-match your music. I believe the song I used is 128 bpm. @MysteriousHaruko as someone who is primarily a metalhead I do agree, but I had to find music that was non-copyrighted and suited what I was going for in the map. @cacomonkey You're more than welcome to use the textures and have a shot at creating something similar? :D If both of you are interested in this kind of map, where there's an active light show, you may want to take a look at the 4th bonus map from Skulldash. It's a bit of a meme, thanks to using a midi of "Darude - Sandstorm", so you'll have to uh, deal with that. :P I've quickly recorded a playthrough for you here: 11 minutes ago, rodster said: No matter which song you put, the script will detect it and synchronize the light show accordingly. This is way beyond what's currently available in GZDoom, or any doom engine for that matter - open up SLADE / Doom Builder 2 and view the scripts to see how meticulous it was to craft this, so it's not a matter of 'oh just do this', sadly. 2 Quote Share this post Link to post
ImpMan11203 Posted June 20, 2017 I just tried it, it looks awesome, but my crappy computer wont let me get past the first sector without crashing :-( i need to buy a new one already... 0 Quote Share this post Link to post
cacomonkey Posted June 20, 2017 (edited) Ah, I thought there might have been some kind of software-based triac going on with the music beats and light show where it pulses to the sound no matter what song you played. But I guess it's safe to assume that this is beyond the capabilities of the otherwise miraculous and God-like doom engine. Thanks for clearing that up. Unfortunately, I'm sure I have no talent for wad-building and if I submitted something I fear y'all might lobby to bring back the Cacoaward for Worst Wad of the Year just for me ;) Edited June 20, 2017 by cacomonkey 2 Quote Share this post Link to post
Phade102 Posted June 20, 2017 @Dragonfly you are by far one of the most talented, amazing mappers i've ever met. my god, i'd love to map even a tiny amount as good as you. 2 Quote Share this post Link to post
Dragonfly Posted June 20, 2017 Hahaha, well no harm done! Upon reflection I could have used an excel spreadsheet or some handmade software to simplify/calculate the 'beat placement'. Based on the song's BPM, and Doom's "35 tics / second" timing, I seem to recall the beats landing every 16.4 tics, which was awkward to work with. I did use while loops and other things to simplify some of the lighting effects. See how some of the lights 'fade through the colours of the rainbow' at times? Rather than tell it what colour to be every tic by hand I wrote a loop that does it for me: while(true) { if(vargskelethor == 1) { if(b <= 5) { vargskelethor = 2; } b-=5; } else if(vargskelethor == 2) { if(g >= 250) { vargskelethor = 3; } g+=5; } else if(vargskelethor == 3) { if(r <= 5) { vargskelethor = 4; } r-=5; } else if(vargskelethor == 4) { if(b >= 250) { vargskelethor = 5; } b+=5; } else if(vargskelethor == 5) { if(g <= 5) { vargskelethor = 6; } g-=5; } else if(vargskelethor == 6) { if(r >= 250) { vargskelethor = 1; } r+=5; } else if(vargskelethor == 7) { if(g <= 5) { vargskelethor = 1; } g-=5; b-=5; } sector_setcolor(5, r, g, b, 0); sector_setcolor(7, r, g, b, 0); sector_setcolor(8, r, g, b, 0); delay(1); } 0 Quote Share this post Link to post
Dragonfly Posted June 20, 2017 4 minutes ago, Phade102 said: @Dragonfly you are by far one of the most talented, amazing mappers i've ever met. my god, i'd love to map even a tiny amount as good as you. I uh, don't actually know how to respond to this. I'm insanely flattered, but I've got a long way to go to join the list of 'the greats'! Thank you very much for the confidence boost, I do really appreciate it! :) 0 Quote Share this post Link to post
cacomonkey Posted June 20, 2017 13 minutes ago, Dragonfly said: If both of you are interested in this kind of map, where there's an active light show, you may want to take a look at the 4th bonus map from Skulldash. It's a bit of a meme, thanks to using a midi of "Darude - Sandstorm", so you'll have to uh, deal with that. :P I've quickly recorded a playthrough for you here: This is way beyond what's currently available in GZDoom, or any doom engine for that matter - open up SLADE / Doom Builder 2 and view the scripts to see how meticulous it was to craft this, so it's not a matter of 'oh just do this', sadly. Hahaha. That's cute... and colorful :D It's like a night out at the local doomgayguy disco... it's, like... a rainbow! <insert old psychedelic Rolling Stones song here> We need to get more chicks in these wads lest all the other modding communities think we're really all a bunch of rainbow joyboys but with big bad guns. (official and mandatory disclaimer: not that there's anything wrong with that) lol. Now I've got to go and download this for my collection :D 1 Quote Share this post Link to post
Misty Posted June 20, 2017 Don't you mind if I convert these textures in other pallette and recolour them for my future project? I'll give you credit and other required things. 0 Quote Share this post Link to post
Dragonfly Posted June 20, 2017 Go for it @MysteriousHaruko. Textures are free to use and modify, just a l'il credit is all I ask. :) 1 Quote Share this post Link to post
leodoom85 Posted June 20, 2017 I rather check this map and give a review of it....like right now... 0 Quote Share this post Link to post
Phade102 Posted June 20, 2017 56 minutes ago, Dragonfly said: I uh, don't actually know how to respond to this. I'm insanely flattered, but I've got a long way to go to join the list of 'the greats'! Thank you very much for the confidence boost, I do really appreciate it! :) I cant wait til I can play skulldash. is it playable yet? because god, you're very quickly becoming one of my favourite mappers, and i've never played any of your maps! 0 Quote Share this post Link to post
Dragonfly Posted June 20, 2017 (edited) I've run out of likes to give today, first time that's ever happened to me. :P Anyways, Skulldash has been available to play for well over a year, but the 'expansion pack' that is due to release later this year heavily improves the mod, upgrading every single level and adding at least 10 new ones by myself and other mappers. Would you be interested in being a beta tester of the expansion pack? :) If you don't want to be a beta tester, the link to the old version is available on the Skulldash website, but honestly the quality jump is worth playing the beta for imho. :P Edited June 20, 2017 by Dragonfly 1 Quote Share this post Link to post
Phade102 Posted June 20, 2017 @Dragonfly I'd love to be a tester, I enjoy testing things, gives me a look into the mind of a mapper. 0 Quote Share this post Link to post
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