I'm working on a map where some of the features are randomized, and want to be able to call a generic script when the player activates a line and check the tag of the line. Is it possible to get the Tag of the line that was activated to execute a script?
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ExplosiveRunes
I'm working on a map where some of the features are randomized, and want to be able to call a generic script when the player activates a line and check the tag of the line. Is it possible to get the Tag of the line that was activated to execute a script?
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