Jimmy Posted June 22, 2017 (edited) (Many thanks to Kinsie once again for the art!) This session is over and the maps are complete! Thanks so much to everyone who participated. Download Links: Current Release: FINAL (30MB) /idgames Mirror Dropbox MirrorPowerhouse MirrorRequires GZDoom's OpenGL renderer. - Some maps employ sloped 3D floors which won't render in software mode. - ZScript is used to change the IDCLEV cheat's functionality. (If you wish to use anything in this PK3, please refer to jom4credits.txt for the full list.) Map list: Spoiler - EPISODE 1: LAST RESORT - E1M1: Rocky Canyon - EcafR8708, RottKing & Jimmy E1M2: Doomguy's Invaded Resort - CanSteam E1M3: Chillin' at the Beach Base - Obake E1M4: Forested Mountain - Dalvi Dandy E1M5: Foghorn Shoehorn - an_mutt E1M6: Villa - NuclearPotato E1M7: Oceanbay - CardboxNeko & Jimmy E1M8: Cavern Base - TheMightyHeracross E1M9: Toom of Domb - Fonze E1M10: Magnus - kyle2959 E1MFINAL: Snakebite Ravine - Alfonzo - EPISODE 2: CITY OF DISSIDENTS - E2M1: Hell's Effect - UAC-Janitor E2M2: Amber Spectrum - Heavyasadeathinthefamily & Pinchy E2M3: Bloodworks - DrPyspy E2M4: Shinko - Nikku4211 E2M5: The Bleeding Bookcase - Dusk E2M6: Date with a Demon - IdiotBitz E2M7: Sacramentvm Diabolica - DooM_RO E2M8: Carmine Delirium - Minimum Payne E2M9: Ever Since the Barons Moved In... - Big Ol' Billy E2M10: Plague Triumvirate - Temin_Dump E2M11: Rondo of Blood - Breezeep E2MFINAL: The Autarch's Keep - Baratus - EPISODE 3: THE VERDANT REACHES - E3M1: Infernal Outback - rf` E3M2: Ill Church - Redead-ITA, kyle2959 & Pinchy E3M3: Citadel of Pain - dankspawn E3M4: The Gatehouse - Benjogami E3M5: The Unbroken Pathway - boris E3M6: Cathedral of Rot - Lord Shadow Z E3M7: If They Move, Shoot 'Em! - amok E3M8: The Bonevault - Benjogami E3MFINAL: Vinelord - Wartorn - EPISODE 4: FRONTIER OF CHAOS - E4M1: Atmospheric Edgeway - Applefat.GOV E4M2: Punchline Commando - AtroNx E4M3: Chroma Quay - Gutawer E4M4: Cage of Discord - SquawkyAtan E4M5: Escape Velocity - Scotty E4M6: Station 359 - Duke Wooze E4M7: Crunk Time - 38_ViTa_38 E4M8: Dimmed Research - A2Rob E4M9: Sand Wedges - Pinchy E4MFINAL: Alienation - Scotty Screenshots: Spoiler Episode 1: Episode 2: Episode 3: Episode 4: ===== Starting July 1st, The Joy of Mapping is returning again to help mappers young and old to get the spark of creativity that they need to make and finish a map all of their own. This time round, you could be joining a crack team of mappers (new and adept alike) to create a whole episodic megawad of material together. And it'll only take us a week to map it all. Here's how you can get involved!Discord server - For general communication before, after, and during the session. I and the tutors/mods are happy to provide answers to any queries you may have!SERVER RULES AND MAPPING GUIDELINES - Highly important! Please read these!!!What is this? Have you heard of a thing called "Doom mapping" which is that thing a load of snobby retrophiles do for fame and glory? Have you opened up Doom Builder maybe once or twice but been utterly intimidated by the interface? Does mapping seem to you like something best left to "the professionals"? Then come along down! We'll all come together and make a mapset. Now onto the fun part: Unlike previous sessions, this Joy of Mapping "Summer School" event will be running for a solid week (and a bit), starting July 1st, 2017 @ 12AM EST and running until July 10th, 2017 @ 12AM EST. During that time, we will be creating a fairly large-scale megawad of content from mappers of all backgrounds - everyone is welcome. There will as always be an emphasis on allowing new mappers to the community to take their time. To go into detail of what we will be ending up with: We will be creating 4 episodes of content - see Ultimate Doom for the general gist. Maps should all be for Doom 2, but they can be any map format GZDoom will load. Mappers will need to specify to me which episode they'd like to map for. I will assign you one of four teams to work in that will be tackling each episode. You'll get access to your own voice/text channels to discuss mapping with your teammates and collaborate if need be, plus you'll get the texture WAD that your team of mappers will be working with for your episode. Once the teams are together, the person creating the episode starter and the person creating the episode finisher will need to be decided upon. (If this can't be sorted out, then the roles will be doled out at random, but I think we'll figure it out without too much hassle.) The starting map will need to be short and sweet. The finishing map will probably need to be short as well, and feature some sort of climactic fight with one of the boss monsters. Collaboration is permitted - i.e. you may start a layout and then give it to another mapper (or offer it to the channel to see who takes it up) so they may add to or finish it. This is in fact encouraged! Builds community, after all. Please refer to the MAPPING GUIDELINES (which are also linked above - yes this document is important!) for general rules on how you should be making your map to ensure it's viable for inclusion in the compilation. Just so it makes things easy for me, here's an info template for when you come to submit your map: ``` Map Name: (name of map) By: (name you want to be credited under) Music Track: (name of music track) Music Composer: (name of composer, if known) Build Time: (hours/mins taken, if known) Additional Credits: (credits for any extra resources used) ``` Interested? Just show up to the Discord server and express your interest. (You don't need Discord installed, as the web app will do just fine.) Discord, for those not in the know, is a powerful communication program with text chat, voice chat, file sharing, streaming support, and all sorts of other goodies. You won't need to have voice enabled during the session, but it might help to be aware of what's going on, so joining a voice channel is encouraged, for community-building. There will possibly be streams going on which will also allow you to stay up-to-date with things as they develop. I may be making important announcements over voice, Discord chat, and maybe Twitch chat (if I do end up streaming). As always, fun is mandatory. See you there, students! Edited December 3, 2018 by Jimmy 33 Quote Share this post Link to post
Big Ol Billy Posted June 22, 2017 Oh yeah, I'm in. Need to figure out Discord first though :/ 0 Quote Share this post Link to post
Phade102 Posted June 22, 2017 Oh darn. this project sounds awesome. Its gonna make my project seem rather empty! XD 0 Quote Share this post Link to post
40oz Posted June 22, 2017 Good to see you continuing this Jimmy :) 1 Quote Share this post Link to post
Fonze Posted June 22, 2017 Nice Jimmy; glad to see a new session :) 0 Quote Share this post Link to post
boris Posted June 22, 2017 Sounds interesting. Some questions: is this for Doom or Doom 2? are the themes for the episodes decided yet? do participants have to be present when the event starts? It's like 6 in the morning CEST, which isn't too friendly for us europeans 0 Quote Share this post Link to post
LordShadowZ Posted June 22, 2017 I'm very much looking forward to this. I might even try to participate this time 0 Quote Share this post Link to post
NuclearPotato Posted June 22, 2017 Awesome, been waiting for this for a while now. The week long build time means I can jump onboard for another go. 0 Quote Share this post Link to post
A2Rob Posted June 22, 2017 Fantastic! Will definitely participate if I can. 0 Quote Share this post Link to post
Jimmy Posted June 22, 2017 (edited) 1 hour ago, boris said: Sounds interesting. Some questions: is this for Doom or Doom 2? are the themes for the episodes decided yet? do participants have to be present when the event starts? It's like 6 in the morning CEST, which isn't too friendly for us europeans Doom 2, themes are decided on but need further fleshing out, and no, being there when the session starts isn't super important. I want to keep this event casual and non-stressful, which while I've aimed for that for the previous sessions, keeping things running smoothly in time and not rushing the participants has proven a little difficult. Edited June 22, 2017 by Jimmy 0 Quote Share this post Link to post
The_MártonJános Posted June 22, 2017 ... Maybe I should also give it a go. 0 Quote Share this post Link to post
elderdragonbrasil Posted June 23, 2017 I am in! The only help I need is to know exactly the theme from the episode, because sometimes I just don't understand what you want, lol 0 Quote Share this post Link to post
Jimmy Posted June 23, 2017 Themes will be released once the session starts, at that point the teams will be sorted out. :) 0 Quote Share this post Link to post
DooM_RO Posted June 23, 2017 Wouldn't this be a great opportunity to use that Doom 3 texture pack? 0 Quote Share this post Link to post
SArais Posted June 23, 2017 I'll obviously pitch my cards in here. Let's tag some cool dudes 0 Quote Share this post Link to post
boris Posted June 23, 2017 3 hours ago, Jimmy said: Themes will be released once the session starts, at that point the teams will be sorted out. :) How should we decide what episode to map for when we don't know the themes? 0 Quote Share this post Link to post
Jimmy Posted June 24, 2017 Everyone will get to decide on what episode/theme to map for at the same time - that's when the teams will be divided up and the text/voice channels will be opened for each team. I'm not expecting everyone to require the whole 7 days/168 hours of time to finish their map - you can start and finish entirely as you please, with the hard and fast deadline for submissions being July 8th. One of the reasons this session is a week long instead of a few hours is so that people who were previously finding themselves unavailable now have a much larger window of opportunity to attend. In the meantime, feel free to decide early on if you really want to determine what your place in the project's map roster should be. 0 Quote Share this post Link to post
Guest Unregistered account Posted June 24, 2017 Ooohhhhhh man, I really wanna try and catch this, but timezones are gonna be dicey •^• 0 Quote Share this post Link to post
Baratus Posted June 24, 2017 I'm up for this. I haven't mapped in months but this is a good enough chance to pick it up again. 1 Quote Share this post Link to post
boris Posted June 24, 2017 3 hours ago, Jimmy said: Everyone will get to decide on what episode/theme to map for at the same time - that's when the teams will be divided up and the text/voice channels will be opened for each team. I'm not expecting everyone to require the whole 7 days/168 hours of time to finish their map - you can start and finish entirely as you please, with the hard and fast deadline for submissions being July 8th. One of the reasons this session is a week long instead of a few hours is so that people who were previously finding themselves unavailable now have a much larger window of opportunity to attend. In the meantime, feel free to decide early on if you really want to determine what your place in the project's map roster should be. What about people who can't make it to the start of the event? Will they be assigned to a episode randomly? 0 Quote Share this post Link to post
Crimson Dusk Posted June 24, 2017 I think I'll show up. Maybe it's time to actually finish a map for once. 0 Quote Share this post Link to post
Jimmy Posted June 24, 2017 5 hours ago, boris said: What about people who can't make it to the start of the event? Will they be assigned to a episode randomly? No, if folks arrive late, they can just express their interest to join in the session channel. No one will miss the themes' announcement. I'll be posting them on the project's threads (this one and the ZD one), too. The great things about Discord (which make me prefer it marginally over IRC) are its backlog feature and its ability to "pin" certain important posts to a menu, so users can get necessary info with one click. 1 Quote Share this post Link to post
Jimmy Posted June 24, 2017 (edited) edit: post is in response to a since-pruned post I'm considering having the episodes be selectable through a hub map (which I'd make after the submissions are all together) instead of through the typical episode selection screen. Apart from that, no. I don't know how many maps we're going to end up with per episode, but combining them all together into one map would be a nightmare - consider the eventual size of the layout, how to tie each map together cohesively, potential tag conflicts to address (every map will have used tag 1 differently, for instance), height differences and clashes, etc., not to mention the potential visual inconsistencies. Way too much work. Edited June 24, 2017 by Jimmy 0 Quote Share this post Link to post
SArais Posted June 24, 2017 (edited) 6 minutes ago, Jimmy said: I'm considering having the episodes be selectable through a hub map (which I'd make after the submissions are all together) instead of through the typical episode selection screen. Apart from that, no. I don't know how many maps we're going to end up with per episode, but combining them all together into one map would be a nightmare - consider the eventual size of the layout, how to tie each map together cohesively, potential tag conflicts to address (every map will have used tag 1 differently, for instance), height differences and clashes, etc., not to mention the potential visual inconsistencies. Way too much work. Wouldn't this be irrelevant, considering it's: Hub Map > Normal Map (ala typical megawads) > Hub Map? You're not physically having every map on the same map; just teleports to them with fancy structures/indications. Like the Doom 1 intermission screens, but as an actual playable space. You shouldn't need to worry about tags on other maps unless they somehow conflict with a map transfer; but then again I've never really gone and done such a thing yet myself. Edited June 24, 2017 by SArais 1 Quote Share this post Link to post
Jimmy Posted June 24, 2017 (edited) 7 minutes ago, SArais said: Wouldn't this be irrelevant, considering it's: Hub Map > Normal Map (ala typical megawads) > Hub Map? No, the episodes would be accessible from this hub. You'd leave the hub through a portal, to E1M1 for instance, then get to the end of the episode, then get booted back to the hub. @CaptainManiac I'm not doing a fifth episode unless we have like, a serious overflow of maps that won't feasibly fit into 4 episodes. I'm also not taking ideas on how the project should be structured, or how much more work I should give myself. The project is going to be centered on the work the students are able to produce, not me. Edited June 24, 2017 by Jimmy 4 Quote Share this post Link to post
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