leodoom85 Posted July 17, 2017 uh...not here or else, you or me won't get the link for the mapset... 0 Quote Share this post Link to post
Tristan Posted July 17, 2017 Leave it breezeep tbh, the other thread is gone and now hopefully that's the end of that shite - no need to continue it further :) 2 Quote Share this post Link to post
leodoom85 Posted July 17, 2017 Back to the maps, I still can't believe that there are 41 (or 42?) maps. This will be fun to play. 2 Quote Share this post Link to post
RottKing Posted July 17, 2017 Come hell or high water, there will be mapping joy!! 7 Quote Share this post Link to post
leodoom85 Posted July 17, 2017 (edited) I uploaded JoM 3 to YT and this mapset will be no exception. I wonder if I'll play with a mod...thinking Edited July 17, 2017 by leodoom85 0 Quote Share this post Link to post
Tristan Posted July 17, 2017 Yeah will have to give this one a shot when it's out - wish I could've got at least something playable on time though, hoped to make a real standout with those rainbow lights x_x 0 Quote Share this post Link to post
Fletcher` Posted July 17, 2017 5 hours ago, SArais said: Huh. So be it. You need better staff, Jimmy. These "tutors" seek only to drive our community into the ground, unappreciative of the new-blood, and absolutely zero consideration for any point of view that isn't their own. Extremely selfish. Your map gave me an aneurysm trying to figure out what the fuck you were doing. 10/10 would feed to my cat. 2 Quote Share this post Link to post
DooM_RO Posted July 17, 2017 @Linguica Please do something about SArais. Anyway. Most of the maps were pretty great, especially given the time restriction. Some need a lot of work but have potential. One thing for tutors to consider is to be more involved in the creation process, especially at the beginning. 1 Quote Share this post Link to post
leodoom85 Posted July 17, 2017 I'm going to see that rejected map... 0 Quote Share this post Link to post
A2Rob Posted July 17, 2017 Just popping in to say this was quite a fun and impressive mapping event to be a part of. Looking very forward to the next one Jimmy boi :) 8 Quote Share this post Link to post
Xaser Posted July 18, 2017 Now that the shenanigans have died down, I want to take the time to commend Jimmy and the rest of the crew (Pinchy, an_mutt, et.al) for doing a fucking fantastic job with Joy of Mapping; it's friggin' awesome seeing folks come out of the woodwork to cut their teeth on that crazy-scary piece of meat we call "mapping", and there's a ton of great n' promising stuff coming from this oft-neglected bit of community-development. I just don't want to see one bad egg spoil the batch, as it were -- the results speak louder than any solitary scream could. 16 Quote Share this post Link to post
Impie Posted July 18, 2017 I'll have to join the next one. This looks like a lot of fun. 0 Quote Share this post Link to post
Kurashiki Posted July 18, 2017 (edited) ...:c so many maps! *Kurashiki wags wantail and looks forward to see them* Edited July 18, 2017 by Kurashiki 11 Quote Share this post Link to post
bioshockfan90 Posted July 18, 2017 quick question, may I use the textures in this post for use in my own maps? 0 Quote Share this post Link to post
Jimmy Posted July 19, 2017 @bioshockfan90 Sure thing: here's the people you need to credit for the texture wads: E1: NiGHTMARE's Gothmash plus edits from CC4-tex, Cage's cagetex 1 and 2, Memento Mori II textures, Fuzzball's "FULLWAD" texture wad, Johnathan Rimmer's "Erratic" texture WAD, Plutonia 2 textures by Thomas van der Velden, WolfenDoom textures by Laz Rojas, two grass textures by Tormentor667. E2: RottKing's koultex, Johnathan Rimmer's "Erratic" texture WAD, Memento Mori II textures, autumnal textures recolored by Jimmy, four wood textures edited from a texture by Tom Mustaine from Perdition's Gate (edited by Jimmy). E3: RottKing's koultex, rf`'s "helltx", NiGHTMARE's "Recolored Doom" texture WAD. E4: Jimmy's zoon-tex, B.P.R.D.'s Equinox texture set (edits by me and Pinchy), tube textures from Deus Vult 2 and Valiant. Doom 1 textures (d1gfxd2.wad) Plutonia textures, and bits of my zoon-tex texture WAD and Jimmytex(-lite) are also included in all of these. I think that's everything. 5 Quote Share this post Link to post
Jimmy Posted July 29, 2017 (edited) Hello, everyone. I'm pleased to announce we now have our first public beta ready for playtesting and critique! I am extremely sorry for the delays in getting this out the door - even though I did my best in putting this thing together (dedicating most of my mid-year break from uni to organising and compiling this behemoth of a project), I admit that my management of this particular release could have been a lot stricter, and I hope interest in giving a blow-by-blow to these very promising new maps, by many keen mappers totally new to the scene, has not waned in the interim. Check out the map list and screenshots below. There are an amazing 42 maps in this set across 4 episodes, and I've had help in tweaking the IDCLEV cheat to enable warping between them all. We hope you enjoy the joy of summer with us! (Or what remains of it, at any rate. What is it, nearly August? I haven't slept properly in like a month, whoops.) Download Links: Feedback Template Current Release: Public Beta 1 (30MB)Dropbox Mirror (more pending)Requires GZDoom 3.1.0's OpenGL renderer. - Some maps employ sloped 3D floors which won't render in software mode. - ZScript is used to change the IDCLEV cheat's functionality. (It now takes three digits.) (If you wish to use anything in this PK3, please refer to jom4credits.txt for the full list.) Map list: Spoiler - EPISODE 1: LAST RESORT - E1M1: Rocky Canyon - EcafR8708, RottKing & Jimmy E1M2: Doomguy's Invaded Resort - CanSteam E1M3: Chillin' at the Beach Base - Obake E1M4: Forested Mountain - Dalvi Dandy E1M5: Foghorn Shoehorn - an_mutt E1M6: Villa - NuclearPotato E1M7: Oceanbay - CardboxNeko & Jimmy E1M8: Cavern Base - TheMightyHeracross E1M9: Toom of Domb - Fonze E1M10: Magnus - kyle2959 E1MFINAL: Snakebite Ravine - Alfonzo - EPISODE 2: CITY OF DISSIDENTS - E2M1: Hell's Effect - UAC-Janitor E2M2: Amber Spectrum - Heavyasadeathinthefamily & Pinchy E2M3: Bloodworks - DrPyspy E2M4: Shinko - Nikku4211 E2M5: The Bleeding Bookcase - Dusk E2M6: Date with a Demon - IdiotBitz E2M7: Sacramentvm Diabolica - DooM_RO E2M8: Carmine Delirium - Minimum Payne E2M9: Ever Since the Barons Moved In... - Big Ol' Billy E2M10: Plague Triumvirate - Temin_Dump E2M11: Rondo of Blood - Breezeep E2MFINAL: The Autarch's Keep - Baratus - EPISODE 3: THE VERDANT REACHES - E3M1: Infernal Outback - rf` E3M2: Ill Church - Redead-ITA, kyle2959 & Pinchy E3M3: Citadel of Pain - dankspawn E3M4: The Gatehouse - Benjogami E3M5: The Unbroken Pathway - boris E3M6: Cathedral of Rot - Lord Shadow Z E3M7: If They Move, Shoot 'Em! - amok E3M8: The Bonevault - Benjogami E3MFINAL: Vinelord - Wartorn - EPISODE 4: FRONTIER OF CHAOS - E4M1: Atmospheric Edgeway - Applefat.GOV E4M2: Punchline Commando - AtroNx E4M3: Chroma Quay - Gutawer E4M4: Cage of Discord - SquawkyAtan E4M5: Escape Velocity - Scotty E4M6: Station 359 - Duke Wooze E4M7: Crunk Time - 38_ViTa_38 E4M8: Dimmed Research - A2Rob E4M9: Sand Wedges - Pinchy E4MFINAL: Alienation - Scotty Screenshots: Spoiler Episode 1: Episode 2: Episode 3: Episode 4: Edited August 7, 2017 by Jimmy Link updated to 2.1 18 Quote Share this post Link to post
Fuzzball Posted July 29, 2017 Congratulations everybody for all of your hard work! Record number of maps this time! :D Major credit to Jimmy for all of the hard work and thanks to everybody else involved too~! 6 Quote Share this post Link to post
Suitepee Posted July 29, 2017 At last! As soon as I've finished No End In Sight I shall make it my next streaming priority to play this, which I've been eagerly anticipating. 4 Quote Share this post Link to post
obake Posted July 29, 2017 3 hours ago, Suitepee said: At last! As soon as I've finished No End In Sight I shall make it my next streaming priority to play this, which I've been eagerly anticipating. You won't be disappointed :) 0 Quote Share this post Link to post
leodoom85 Posted July 29, 2017 Anyone that contributed to the mapset here, I have a question. Is there any map that has portals? That's because I'm testing the wad with Zandronum... 0 Quote Share this post Link to post
Jimmy Posted July 29, 2017 @leodoom85 Please play with GZDoom 3.1.0. This mapset makes liberal use of ZScript, line portals, and GL-only sloped 3D floors. 0 Quote Share this post Link to post
leodoom85 Posted July 29, 2017 Just now, Jimmy said: @leodoom85 Please play with GZDoom 3.1.0. This mapset makes liberal use of ZScript, line portals, and GL-only sloped 3D floors. Thanks Jimmy 1 Quote Share this post Link to post
leodoom85 Posted July 29, 2017 oh...btw, I've spotted this in Ep.1 map02 :D 0 Quote Share this post Link to post
invictius Posted July 31, 2017 What's the audio name for e4m3? It's not really referenced in MAPINFO. An amazing mapset. The locations look like the description in the title, not a typical doom palette (Almost Ribbiks-like) and not infuriatingly hard/switch-hunty/"where do I go next". 1 Quote Share this post Link to post
Jimmy Posted July 31, 2017 (edited) I've pushed out a very quick hotfix to address some pressing issues that were found. Public Beta 1.1 (30MB) Changes: Crucial hotfix to E2M7 to give a door the proper key lock. Small updates to E1M4, E2M8. Change of music to E1M4 per the mapper's request. Fixed small visual glitch in the hub. The modified IDCLEV cheat was found to break the IDCLIP an IDCHOPPERS cheats due to beginning with "IDC". Have renamed the 3-digit level warp cheat to IDROSS as a result. IDCLEV will still work, but for the Doom 2 IWAD maps. Edited August 7, 2017 by Jimmy 0 Quote Share this post Link to post
Jimmy Posted July 31, 2017 16 minutes ago, invictius said: What's the audio name for e4m3? It's not really referenced in MAPINFO. An amazing mapset. The locations look like the description in the title, not a typical doom palette (Almost Ribbiks-like) and not infuriatingly hard/switch-hunty/"where do I go next". You can find credits for all the music used in the jom4maps.txt file found in the zip archive, and in the pk3 itself. E4M3's theme is a MIDI version of my track "Time Dilation". 0 Quote Share this post Link to post
invictius Posted July 31, 2017 1 minute ago, Jimmy said: You can find credits for all the music used in the jom4maps.txt file found in the zip archive, and in the pk3 itself. E4M3's theme is a MIDI version of my track "Time Dilation". I might commission a MIDI at some stage, how many of your midis for this project are in your jukebox wad? 0 Quote Share this post Link to post
leodoom85 Posted July 31, 2017 I think I'll wait for the official release if the bugs are still there ;) 0 Quote Share this post Link to post
Jimmy Posted August 1, 2017 10 hours ago, invictius said: I might commission a MIDI at some stage, how many of your midis for this project are in your jukebox wad? I keep all of my MIDIs here now since I haven't been able to update Jukebox in forever: http://jamespaddockmusic.com/midi-files/ Commission info/examples are here: http://jamespaddockmusic.com/midi-commissions/ http://jamespaddockmusic.com/commissions-list/ 0 Quote Share this post Link to post
MegaBlast Posted August 3, 2017 (edited) Gonna give this a playtest/stream in like 10 minutes. Haven't gotten around to playing JoM3 but 1 and 2 were good fun! Kinda torn on if I should play with free-look or locked Y-axis. Edit: Suppose linking my stream would.. help haha: https://www.twitch.tv/megablast98 Edited August 3, 2017 by MegaBlast 0 Quote Share this post Link to post
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