What would be the easiest way of disabling the player sprite in game? Source port target is GZDoom.
I thought I could use SetActorProperty in ACS to turn the player fully transparent, but that affects the weapons too. I understand I might be able to override that using A_OverlayFlags's PSPF_FORCERENDERSTYLE, but I'm not really sure where to start.
The brute force approach is to simply edit the sprites so they're empty, but if there's a neater coding approach that'd probably be preferable.
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Bauul
What would be the easiest way of disabling the player sprite in game? Source port target is GZDoom.
I thought I could use SetActorProperty in ACS to turn the player fully transparent, but that affects the weapons too. I understand I might be able to override that using A_OverlayFlags's PSPF_FORCERENDERSTYLE, but I'm not really sure where to start.
The brute force approach is to simply edit the sprites so they're empty, but if there's a neater coding approach that'd probably be preferable.
Anyone any ideas?
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