slowtorturepukechamber Posted June 26, 2017 Any way I can use DosBox to run an old map editor like Edmap? 0 Quote Share this post Link to post
Voros Posted June 26, 2017 Yes. You do exactly what you just said: use DosBox. An example: 1. Create a folder called "edmap" under the c: drive. 2. Extract edmap into said folder. 3. Open Dosbox and type in mount e c:\edmap e: 4. Write in the name of the executable to run. 0 Quote Share this post Link to post
Doomkid Posted June 26, 2017 Strictly out of curiosity, why do you want to do this? Are you actually intending to make maps with it or just doing some nostalgic peeking around? 0 Quote Share this post Link to post
ukiro Posted June 26, 2017 Oh god I have to try this. Can DOSbox also artificially boost the memory available, and can EdMap take advantage of this? Back in the 90's I would hit the max map limit due to my 640k running out. Pretty sure I'd immediately miss 3D mode etc but things like Edmap having a calculator on the numpad was fucking awesome. 2 Quote Share this post Link to post
slowtorturepukechamber Posted June 26, 2017 10 hours ago, Doomkid said: Are you actually intending to make maps with it or just doing some nostalgic peeking around? Both really, it would be cool just to peek around and see how the technology has advanced over the years but I do plan on making at least a map or two with it. 2 Quote Share this post Link to post
Albertoni Posted June 27, 2017 10 hours ago, ukiro said: Can DOSbox also artificially boost the memory available, and can EdMap take advantage of this? Yes and no. It can raise the limit, but if the program isn't designed to use extended memory there's not much you can do. 0 Quote Share this post Link to post
Mordeth Posted June 27, 2017 Edmap doesn't clean up your WIP properly during saving, which means you have even less memory space available for development. Plus it is very prone to crashing and mangling your level after the first nodesbuild. This is why I used a copy of a WIP for nodesbuilding and testing, leaving a "pristine" unbuild WIP for further development. A routine I still do to this very day, despite using far better level editors. 1 Quote Share this post Link to post
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