cacomonkey Posted June 28, 2017 I have a strange control scheme that I've used extensively for FPS games. In my left hand, I like to use a 360 controller to move forward/backward/strafe and a few other buttons, and a mouse in my right hand for aiming/fire/use item/etc. Doom 2016 unfortunately doesn't allow you remap controller buttons so how can I prevent the game from natively detecting my controller so I can remap the 360's buttons with Xpadder? 0 Quote Share this post Link to post
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