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Cotton Rock 'n' Roll. Had put it off forever because of both the silly price tag and the visual noise. And all my deaths have absolutely been from something I couldn't see because the screen is bleeding medals and multipliers on top of stage effects and bullets. But I would've happily paid more than a tenner for this. Every character legit makes it feel like a completely different game and I'm having a tonne of fun just sampling them all before I pick a playstyle to gun for a 1cc.

 

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Just recently started AM2R on my Vita. I'm extremely impressed by the level of quality given that it's just a fan project. Sucks it got taken down.

 

I also completed Splatoon 3's Side Order DLC with all the weapons as well :)

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Posted (edited)

Been on a bit of a Quake / Q2 blast recently.

 

I got Quake Injector installed on my Ubuntu machine to play with the Quaddicted map database. A lot of dross, but I'm finding all the old stuff I remember from back in the day like Koohoo, CZG's stuff - Ceremonial Circles, Memento Mori [no, not that one] etc. which is excellent - and I'm REALLY liking the newer stuff based off Arcane Dimensions or Copper etc. Definitely recommend looking in on the Quake scene for newer stuff.

 

I also installed Yamagi Quake to play Quake 2 maps - it's a bit more manual to faff about with the BSPs or PK3s to play them, but that's not really a problem once I got a pattern working.. I've got quite a few Q2 maps downloaded and I'm finding a few excellent ones, but mostly - I'm afraid to say -  I prefer the Quake 1 output... Maybe it's an aesthetic thing? Also I think the scope for creativity is probably less with Q2 because of the fairly specific story and in-game universe etc. 

 

I have uploaded all the Q2 maps I have found to one of my Github repos:

 

>>> QUAKE 2 MAPS <<<

 

 

Edited by smeghammer

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Helldivers 2 is legit my GOTY, it's absurdly fun. 
REMEMBER THE CREEK

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I watched a Balatro stream on Saturday and it convinced me to download it. I've never played a deckbuilding game before, and I haven't played a ton of rougelikes. This game is all I've been doing when I'm not at work. Send help.

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I've been playing modded Minecraft for many years now, but I finally fell victim to the Gregtech: New Horizons modpack, which is pretty much the apotheosis of complicated, grindy factory-building. I freaking love it and hate it at the same time. I'm in UV/UHV tier, which would be past-endgame in most other mods but is only just the beginning of the endgame in this one.

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The Poker Night series, though I can't say I'm playing them, since they sadly were taken off Steam. Depressing, poker video games normally aren't my thing and it's pretty much the only game in the genre I'm interested in, since the opponent characters consist of many different characters from franchises such as Sam and Max, Team Fortress 2 and Portal, The Venture Bros, Borderlands, Homestar Runner and Penny Arcade with tons and tons of entertaining banter and interactions, which is the primary selling point of the series. It's also the only way to get stuff like the Iron Curtain and Sam and Max's guns in TF2, so if you don't already own the games and couldn't get them on time like me, chances are you're screwed.

Edited by Panzermann11

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On 3/24/2024 at 10:07 PM, Mr. Freeze said:

Helldivers 2 is legit my GOTY, it's absurdly fun. 
REMEMBER THE CREEK


Today’s the day!!!

 

(This galaxy map is a lot of fun, and I’m real happy with Arrowhead’s general success with the game).

 

 

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Every time I thought I had seen all that Infernax had to offer, it would break open into a whole new direction. I couldn't stop playing until I actually had seen everything. Every dialogue, every ending, every side quest, every character and every secret was a pleasure to uncover. The soundtrack is permanently etched into my mind and had me casually trying to learn famitracker, though my piano roll brain is severely stunted.

 

Steam was nice enough to refund Dragon's Dogma 2 even though I had played just over two hours. The reason I gave them was poor performance, but in reality it ran perfectly fine, it was just so similar to the first game that I couldn't justify paying $70 more for something I already have. I may buy it again in the future once it's on sale.

 

Also had fun with Helldivers 2, but with no friends to play with and the crapshoot of randoms, solo play only went so far for me. Standing around waiting for a flag to raise by myself isn't very fun to do once, let alone three times in a map, grinding resources to slowly unlock gear and abilities in menus is my own personal hell, and the amount of time spent running to objectives in a procedurally generated planet will never not make me feel like I'm playing Starfield. But like any multiplayer game, I'm sure it's infinitely more fun with friends. I still plan to keep playing occasionally because the controls feel that good.

 

Decided on a whim to check out Control on PC Game Pass for a few hours; It started out with a good amount of mystery but suffers from the same type of dialogue and voice acting that made Alan Wake so insufferable, though to a lesser degree.

 

Played a few levels of Trepang2, a really great F.E.A.R. clone, but I accidentally keep replaying the same maps and don't know if the game is saving or what.

 

I ended up just replaying Doom 3 again for the hundredth time. Pure comfort food in game form.

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  • 3 weeks later...

That's right, I'm hijacking this thread I guess and making it my own personal game journal. I keep playing games and worst of all, I keep wanting to talk about them.

 

After only a dozen hours of Helldivers 2, not even playing with a group of people I liked could save it from feeling like a chore. It still has some of the best feeling combat in any game of its class and there's a lot to love, I just can't do the slow grind live service multiplayer thing and feel like most of the game is spent waiting on something rather than playing and having fun. I most often like to play a game for 20-45 minutes, go do something else and come back for another short session, which is next to impossible with a group of friends so I end up either playing more than is enjoyable for me, or leave early and make them think I just don't like playing with them. It's just not really fun having to piss the whole time, going afk while everyone waits on you, or sitting around waiting for someone else who didn't communicate what they're doing.

 

Oddly enough it got me back into playing Left 4 Dead 1 and 2. Mostly 2, but when I want to play the maps from 1 I usually just play 1. Over a hundred hours and I've still never played online because honestly it doesn't sound fun at all. I don't want to talk to people, I don't want to follow someone around on their own trip, I don't want to use the most optimal metagame tactics or risk getting kicked, I just want to shoot zombies and play the game on my own terms. The mods and maps people make keep the game fresh, there's even a single player verses mode so I can play as special infected without it feeling like sports but I still end up playing the same base levels over and over and they almost never get old. I've only started playing it a few years ago other than first playing it on the XBox 360 around 2010 but it's become a game that I can't stop coming back to.

 

After letting L4D run its course I tried getting back into Vermintide 2 because I used to play it a lot a few years ago, but all it did was make me appreciate how Left 4 Dead 2 gives you all the game's content upfront, letting you experience it at your own pace instead of keeping everything locked behind a slow grind of loot, loadouts, skills and perks. I don't inherently hate that stuff but after the feeling of whiplash it made me appreciate the simplicity and freedom in L4D of being able to pick up any weapon in the game and not be bound to it, having all your skills and abilities available from the start, and the only thing locking you out is your own knowledge and skill. You don't unlock a perk that lets you crown the witch with a shotgun, you just figure out how to do it without dying (mostly). Endless loot grinds, daily challenges and rewards are all well and good, but aren't what keep me coming back to my favorites games, and often prevent me from returning at all.

 

All the shit I talk about grindy multiplayer games, if anyone wants to get together and play one of them, hit me up! I'm not totally closed off to it and do enjoy being social.

 

Anyway I never played more than an hour of any of the Fallout games (and only of 1, 3 and New Vegas) but a friend recommended the show so I watched it and well, then I wanted to play one of the games. I started a new game of Fallout 3 and am about 20 hours in. Wonderful atmosphere, interesting characters, and it's gotten me to actually enjoy light survival mechanics and I don't know why I never gave it a full chance before but I'm glad to finally experience it, and I look forward to revisiting New Vegas as well.

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With the Steam FPS sale going on, I bought a few games that I had been interested in for a bit. Just played through Project Warlock. Beat it on the standard difficulty and didn't die a single time! Well, except for falling into a pit toward the end, but I'm not counting that. Was pretty enjoyable. I'll have to bump the difficulty up for the next playthrough. Only issue I had was I got lost a few times due to the labyrinth layouts with not many identifiable landmarks in a few maps. Outside of that, a pretty solid Wolfenstein 3D-like game. 

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  • 3 weeks later...
Posted (edited)

Trying to play "Bram Stoker's Dracula" (1993) for DOS, just because Romero played it a little in that famous video.

Feels creepy, plays mostly good if you know how old shooters mostly looked back then (confusing as fuck level design, no automap, not so intuitive controls by modern standarts, etc.)

But for its time, I believe, that's the nice graphic and atmosphere, I like it, we'll see how things go in future!

 

UPD:

Two levels gone, only one left.

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Edited by Vanilla+Unicorn

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Played through Quake for the first time via the Steam remaster. I had my fun with it, mostly thanks to the more substantial enemies than those in Doom; but the game feels rather anemic in content variety. Then again, they had to somehow get this game with all it's new types of tech out in a timely manner, which is no small feat. Simply seems like a game that could have used a bit more of everything. Frontloading your sparkly new super game with all the intersting maps in the beginning two episodes while having the latter half be mostly just nondescript corridors doesn't help matters. Rather mixed on this overall, legendary status or not.

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I've been circling around Marathon, Duke 3D, and DOOM II. My goal this year is to try and going through 30+ years of FPS games. I'm not really looking forward to playing Hexen but it must be done.

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Back on the shmup grind with Darius Gaiden and Hishouzame/Flying Shark.

 

The former's not the most difficult shoot 'em up, especially on the ABDHLQV route, but this is the first time I've cared enough to sit down with something in the genre and actually grind out a 1cc. M2's comprehensive save states and training options in the Cozmic Collection made it a breeze, too. And it's made me want to do it again, more consistently. Without panic-bombing. For score. Well, maybe the latter can wait til I've explored other routes...

 

Whilst there are a few niggling mechanics that I feel are far from perfect, and the sheer amount of time I've spent with it compared to others in the series surely plays a part, I'd have to say that it's my favourite of all the Darius games. The original is still a blast, and I love G-'s PSOne-era aesthetic, but Gaiden just plain clicks for me. The way II would if it wasn't "don't get hit a single time or your run is buggered"...

 

And then there's Hishouzame, which is infinitely less forgiving. I want to say that younger me was put off shmups by memorization-heavy aspects of games like R-Type and Gradius back in the day, so to be extracting this much enjoyment from this title is a bit of a trip. Slow player movement paired with fast, aimed enemy fire sounds dreadful on paper, but there's a fairness to not just the combat, but also the recovery checkpoints, and it all just feels like Toaplan knew exactly what they were doing. It feels measured. Methodical. Precise. And yet it's still fundamentally a game about lobbing bombs at tanks the size of a warehouse, and the sheer joy which that encompasses.

 

Even after a week I'm still eating shit on the way to stage five, but I feel like a first loop clear isn't all that far off. Way more confident in that than I feel I could ever be in the marathon Kyuukyoku Tiger or Fire Shark...

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Yay! I've made it in three days! 

"Bram Stoker's Dracula" (1993) for DOS is completed!

Nice game, though sometimes I watched "Pagb666" walkthrough cause level design in this game is confusing as biblical hell.

I liked it, though unfortunately I don't think that it worth a second walkthrough sometime in the future, it's just was interesting experience to play something that Romero played back in the 90s, at least in "A Visit To Id Software" video.

It also shows how revolutionary was Doom, because they both were released in 1993, but this game runs in something like 15 FPS, while Doom was more advanced and on good machines it ran in 35 FPS...

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Edited by Vanilla+Unicorn

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counter strike 2 is great. Tried some new games, but always come back to the good oldies.

Also love watching professional teams playing and their ratings Profilerr.net/pl/cs-go/pro-teams/ online.

Would love to be in one of the teams myself one day.

Edited by jendev

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Posted (edited)

"The Catacomb Apocalypse" (1993) for DOS

That's the only game from Catacomb trilogy that I didn't played, up until today!

The good old "Catacomb" does not change its traditions... looks and plays gorgeous, I'll always prefer Catacomb against Wolfenstein, despite I love them both.

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YAY! I've made it! =)

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Edited by Vanilla+Unicorn

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Posted (edited)

1. Ultimate DooM / Doom II (PS4 Unity Port)

2. Skyrim Anniversary Edition (PS4)

3. DooM 2016 (PS4)

4. Final Doom CE Playstation (GZ Doom)

 

👆 All with Walkthroughs on my YouTube Channel

 

 

5. Pokemon GO

6. Hay Day

7. Duel Links

👆 Mobile

Edited by LegendaryEevee

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Posted (edited)

I've been playing a lot of Fallout games, mostly 3 and New Vegas, but a little of 1 and 4 as well. New Vegas has some great characters and story beats, and 3 has excellent exploration and dungeon crawling which keeps me going back and forth between both and preventing me from picking a favorite. I had never played more than an hour of any Fallout game until watching the show only a few weeks ago, and after putting in hundreds of hours and completing the main quests in each game multiple times and in multiple ways, I have come to a conclusion: For a role playing series with numerous branching paths and contradictory story beats, people sure do like to argue about what is and isn't "canon" and who does or doesn't understand Fallout.

oeXmR25.png

 

Edit: I do want to take a moment to express something that really gets under my skin about some of the quests in these games, and that's when the ui lists optional choices rather than letting me discover alternative choices by naturally making them. Instead of feeling like I have agency over what my character does in the game and then experiencing the the consequences of my actions, I'm now preemptively put on the spot to make a choice between several specific paths, which really takes me out of the whole computer role playing experience and to be honest, kind of exhausts me because now my brain has categorized an ever growing list of alternative routes to take should I decide to play the game again which draws my attention away from what actually did happen while playing the game.

 

Below is an example which contains spoilers for a Caesar's Legion quest in Fallout: New Vegas

Spoiler

After installing the replacement diagnostic scanning module into Caesar's Auto-Doc, imagine the quest updates to read:

caDJfqF.png

and then upon interacting with the autodoc, you now see another option not part of the listed objective:

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Seeing this option might make me recall the conversation I had earlier with Lucius about Caesar's condition and what might happen should he not survive and who is next in line to take over. Seeing the option to kill Caesar while the quest objective says to cure him gives me that feeling of discovery, exploration and a sense of my own agency. However, instead of this potentially immersive moment, and before activating the Auto-Doc to read the options, the quest objective updates with this:

ZxGkkcQ.png

Now, this might be a me problem, but I'm now acutely aware of two branching paths before I've even thought of making a decision, and it's all I can do now to resist a strong urge to save the game, choose one option, watch it play out, reload the game, choose the other option and then decide which of the two options I want to go through with. All because of one short sentence which in my opinion, spoils the joy of role playing.

 

 

Edited by Lippeth

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