Jump to content

What Video Game Are You Currently Playing?


Recommended Posts

On 5/28/2024 at 8:41 AM, sibi112233 said:

At the moment I am playing my all time favourite strategy game known as coc by supercell.

 

Mind telling us what that is? Considering this is literally your only post and it links to an external website, it might pay to make it look less suspicious. :P

Share this post


Link to post
Posted (edited)

PS4:

Classic Doom: (E3M1 - Hell's Keep) up next for the YT Channel.

DooM II: (Map15 - Industrial Zone) up next for the YT Channel.

DooM 2016: (Map06 - Kadingir Sanctum) up next for the YT Channel.

Elder Scrolls V: Skyrim (The Silver Hand Part 2) up next for the YT Channel.

 

PC (currently work only so no commentary available until I get a new PC for home):

Liminal Doom 2 (Map03) up next for the YT Channel.

Woody's World (E1M1) In Process for the YT Channel.

 

Mobile:

Pokemon GO [Add me if you play] -- FC = 5191 6717 3635

Yu-Gi-Oh Duel Links [Add me if you play] = 087-148-103

Hay Day [Add me if you play] = 2QQURVOLL (Greenfeder's Farm)

Smule [Add me if you love good music or want to sing together with a chance to be featured on Barcelona Radio] = ISA_Joe_G 

Edited by LegendaryEevee

Share this post


Link to post
1 hour ago, Obsidian said:

 

Mind telling us what that is? Considering this is literally your only post and it links to an external website, it might pay to make it look less suspicious. :P

Took the risk... and it's a hacked version of the game! fun!

Share this post


Link to post

Yesterday I installed Stardew Valley, wanted to know what's up with that game. 

Share this post


Link to post
1 hour ago, Misty said:

Yesterday I installed Stardew Valley, wanted to know what's up with that game. 

 

And then Misty was never heard from again.

 

A seriously insidious title.

I've been clean for about six weeks and going back to it scares me a bit.

Rides the knife-edge of ticking the extreme optimisation boxes and chillax-do-whatever-the-heck sandbox.

And I say that as someone who pshaw'd it when it was first released as "Harvest Moon for people who'd never played Harvest Moon".

So many quality of life improvements over that series (or what I last played of it), and a just plain endearing little universe packed to bursting with charm.

I'd strongly suggest forgoing the wiki for this one - there are a tonne of secrets and techniques that you'd likely never uncover on your own, but it really is satisfying to work your way through it and experience it naturally, especially for your first run.

Share this post


Link to post
Posted (edited)

I finished Half-Life Alyx for the third time, damned what a little masterpiece. So i decided to start another run of Black Mesa, i'm on the Blast Pit chapter and it's still so good without HUD. I cannot wait to be in the chapter Interloper on Xen, love love it. The universe of the Half-Life series is very tasty, and coherent at all. Big Thanks to Valve and Crowbar Collective.

Edited by P_A_Z

Share this post


Link to post

I guess I'll court controversy and say I got so burned out on FPSes I can't stomach playing them at all right now. I just need a lengthy break from them I suppose.

 

I've turned more to CRPG and Strategy type games as of late like Solasta, The Dungeon of Naheulbeuk (still to play most of the DLC), Jagged Alliance 3, Xcom 2 and the recently released Skald - Against the Black Priory.

Share this post


Link to post
1 hour ago, hybridial said:

I guess I'll court controversy and say I got so burned out on FPSes I can't stomach playing them at all right now. I just need a lengthy break from them I suppose.

 

I've turned more to CRPG and Strategy type games as of late like Solasta, The Dungeon of Naheulbeuk (still to play most of the DLC), Jagged Alliance 3, Xcom 2 and the recently released Skald - Against the Black Priory.

I think I've had a really similar situation going on for a while now. I used to play Doom and loads of other FPSs, but now I've moved over to mainly Strategy games, mainly Paradox stuff. I've got loads of hours on Hearts of Iron 4, recently tried getting into Crusader Kings 3 too, and I've been trying but struggling to get into Europa Universalis 4. They all seem fun (when I'm not getting angry at stuff going wrong lol), and the brilliant modding community really makes them last hours and hours.

 

Besides Paradox, FTL has been pretty fun too (if also frustrating at times). Still can't beat the final ship, but eh, I'll get there eventually. Really looking forward to playing that Multiverse mod after I beat the vanilla game.

 

Strategy aside, I've been playing Subnautica too. Picked it up a few times over the years but I never finished it, hopefully this will be different. Really love the progression of it compared to other Survival games, with how you get new equipment and items to get to new areas in the map. It's almost like a sort of Metroidvania-Survival hybrid of a progression system (if that's not too much of a stretch).

Share this post


Link to post
Posted (edited)
On 6/2/2024 at 12:52 AM, Mr Masker said:

Strategy aside, I've been playing Subnautica too. Picked it up a few times over the years but I never finished it, hopefully this will be different. Really love the progression of it compared to other Survival games, with how you get new equipment and items to get to new areas in the map. It's almost like a sort of Metroidvania-Survival hybrid of a progression system (if that's not too much of a stretch).

 

I've gotta get back to that one. I wanted to like the environments, but I stupidly started it up in handheld mode on the Switch (which felt awkward), and really wasn't feeling like having anything to do with any kind of crafting system at the time. I mean, I still don't - I hate faffing around with crafting in anything that isn't actually Minecraft. But I'll get back to it some time soon.

 

For now I've wrapped up all but the bonus maps on my first run of Selaco and will likely dive back into a more substantive run with Devil Blade Reboot. I think the visual flair (dude works for Vanillaware) and accessibility in terms of difficulty would make it an easy recommendation for most any folks new to shmups, but it really feels tailor-made for me - like the dev took a look around inside my head and said, "what entertains this dipshit the most? I'mma put that in":

 

- short stages and a brisk overall runtime, with zero slower-paced sections.

- an elegant progression between the difficulty levels with each scaffolding well, giving you the confidence you need to tackle one after the other.

- concomitant with that is a kind of adaptive difficulty you can apply in play, rewarding you for going for high score multipliers and teaching you proper routing, but not punishing you if you're just looking to play for survival.

- bosses that mix in the occasional bullet-hell pattern that requires you to micrododge competently, but not making it the focus of the entire fight, let alone the entire game.

- bosses that mix up their patterns by jetting into the background and launching gorgeous sprite-scaling attacks (big early-90's Konami vibes in general).

- gloriously detailed pixel art that brings to mind the actual heavy hitters of the arcade era like Nazca, instead of the "vague chunky pixels that might be simultaneously 8, 16 and 32-bit-derived" which an awful lot of devs try to ride the retro/"retro-inspired" bandwagon with.

- a replica of the original game remade in a more modern engine, a great title in its own right, but also included so you can see how hard the solo dev is capable of flexing their graphical design muscles after nearly twenty years.

Edited by Daytime Waitress

Share this post


Link to post
3 minutes ago, Lura_Lura said:

Silent Hill 2 + 3 on the Playstation 2. And some random mods for Doom II.


Oh SH in its home environment how I miss thee.

Share this post


Link to post
On 5/30/2024 at 4:14 AM, Daytime Waitress said:

 

And then Misty was never heard from again.

 

A seriously insidious title.

I've been clean for about six weeks and going back to it scares me a bit.

Rides the knife-edge of ticking the extreme optimisation boxes and chillax-do-whatever-the-heck sandbox.

And I say that as someone who pshaw'd it when it was first released as "Harvest Moon for people who'd never played Harvest Moon".

So many quality of life improvements over that series (or what I last played of it), and a just plain endearing little universe packed to bursting with charm.

I'd strongly suggest forgoing the wiki for this one - there are a tonne of secrets and techniques that you'd likely never uncover on your own, but it really is satisfying to work your way through it and experience it naturally, especially for your first run.

I keep thinking I need to play Stardew Valley, but every time I start I realize it's going to be a gigantic time sink. And then it keeps getting more updates, and I know it's going to be even more of a life leech. But I should probably give it a try, and it seems like one of those games that I would love just going into blind.

 

I've never really played farming sims like that, I was fascinated by Harvest Moon when I was kid, but we only got to rent it twice, so I never played much of it. Never bought it on N64, but the deciding factor on why I bought a GameCube was Animal Crossing, and I miss that little village. And the Misfits shirt I made for myself. But now that you've mentioned it, I'll probably install it again.

 

Other than that, I've been replaying Turok, with the "New Weapons & More 1.9" in the Steam workshop. It's fun enough, it certainly makes the game harder, and I'm enjoying most of the changes made to the game. I've always loved Turok's somewhat floaty combat, the view-bobbing made the game feel like you were just gliding through the levels, and the generous auto-aim facilitated the N64 controller, and you were encouraged to use up your explosive shells and tek-arrows as fast as you found them.

 

The weapons mod https://steamcommunity.com/sharedfiles/filedetails/?id=2887664195 changes most of that. I'm taking more than an hour on each level because the enemies are kicking my ass, there are far more of them, and ammunition management actually seems to matter. It does breathe some new life into the game, and I would recommend it. Although there are these tiny little Poachers that hide in plants and will absolutely destroy your health if you don't explode them. That needs to be fixed. They take two explosive shells to kill, and you can't see them. But it's still fun, Turok was a really great game.

Share this post


Link to post

Currently playing Hexen 2 through a Quake engine sourceport for Android. Somehow the puzzles are even more obtuse than in the first game, but the combat and exploration are still fun.

Share this post


Link to post
On 6/11/2024 at 9:58 AM, Jello said:

I keep thinking I need to play Stardew Valley, but every time I start I realize it's going to be a gigantic time sink. And then it keeps getting more updates, and I know it's going to be even more of a life leech. But I should probably give it a try, and it seems like one of those games that I would love just going into blind.

 

I've never really played farming sims like that, I was fascinated by Harvest Moon when I was kid, but we only got to rent it twice, so I never played much of it. Never bought it on N64, but the deciding factor on why I bought a GameCube was Animal Crossing, and I miss that little village. And the Misfits shirt I made for myself. But now that you've mentioned it, I'll probably install it again.

 

While there were a tonne of QOL features added across SDV's lifespan, the bulk of the final two updates really just added a mess of endgame stuff that you don't really have to interact with or won't even see for an absolute age, especially on your first run.

 

I put the most time into the DS/3DS versions of Animal Crossing, but there was something about the gritty, lo-fi aspect of the GCN rev that was lost in later editions. They were still working out all the mechanics, and the comparatively limited amount of stuff to interact with, coupled with the kinda scuffed aesthetics made it very homely, very compact, very cosy, like that little world was your own.

 

And SDV taps into some of the best aspects of that. The characters obviously have way more depth and nuance to them than Nintendo's speak-n-spell menagerie (including a few that get surprisingly dark), but you still get attached to the residents and build your own narratives around them. You still look forward to participating in the annual events. You spend two in-game years busting your butt to produce a bumper crop, and sacrificing whatever time you can spare to hunt down specific gifts for the townies, and you're tired and you're exhausted and then you hit the night market event, fishing for deep sea creatures in the only few precious hours a year the game allows it and the entire world just melts away. Sure, you can listen to it any time once you've obtained the jukebox (soundtest) item; heck, you could even play it on youtube all day. But being in that moment is one of the most uniquely zen experiences I've ever had in a game. Masterful stuff.

 

Those moments of not just ownership (read: hoarding), but of experiencing and being embedded in a tiny little self-contained world were the hallmarks of Animal Crossing, and they're definitely something to treasure in Stardew.

 

Quote

Other than that, I've been replaying Turok, with the "New Weapons & More 1.9" in the Steam workshop. It's fun enough, it certainly makes the game harder, and I'm enjoying most of the changes made to the game. I've always loved Turok's somewhat floaty combat, the view-bobbing made the game feel like you were just gliding through the levels, and the generous auto-aim facilitated the N64 controller, and you were encouraged to use up your explosive shells and tek-arrows as fast as you found them.

 

The weapons mod https://steamcommunity.com/sharedfiles/filedetails/?id=2887664195 changes most of that. I'm taking more than an hour on each level because the enemies are kicking my ass, there are far more of them, and ammunition management actually seems to matter. It does breathe some new life into the game, and I would recommend it. Although there are these tiny little Poachers that hide in plants and will absolutely destroy your health if you don't explode them. That needs to be fixed. They take two explosive shells to kill, and you can't see them. But it's still fun, Turok was a really great game.

 

Turok's always been a weird one for me.

 

Rented it quite a few times back in the day, but never really got on with it as I wasn't much into FPS at the time. It deservedly copped a bit of flak for its fog, and it was never going to dethrone any of its contemporaries, but it had such a charm to it that I find that it always occupies some part at the back of my mind.

 

I stupidly bought the ND rerelease along with a bunch of other stuff and consequently got distracted from it, but it has such a unique vibe to it that I'll no doubt make time for it soon.

Share this post


Link to post

SOMA, the more sci-fi themed horror game from Frictional that's set largely underwater. Philosophy doesn't really seem to be hitting so far but we'll see.

Share this post


Link to post
13 minutes ago, Firedust said:

Fallen Aces!

 

Aesthetically very unique and cohesive - hell, just plain impressive at some points - but it feels like the gameplay still needs quite a bit of time in the oven.

The actual fisticuffs mechanic feels decent, and you can tell they've considered that important enough to build the game around it, and lavished time on it.

But almost everything else feels kinds of... disconnected and weightless? After playing Selaco for a couple of weeks, jumping especially feels like you're on the moon.

And the AI just isn't at the level where it can support a stealth mechanic yet: I blew up a bunch of gas canisters in a 10ft area and - even accounting for how jank splash damage feels - I had two goons die from the blast, and another (standing right next to them) acknowledge movement, activate, and then immediately return to his idle animation...

 

I think they've done well in releasing it at such a low price point, because the environments do feel good to explore, and you're given a fair bit of leeway with regards to what order you approach each of the potential encounters spread out across an area. And it's held together real well with the voice acting and the cinematics and the style. And maybe it's silly of me to expect it just because they're both under the same small publishing umbrella, because they're both very different games with very different goals, but it just doesn't reach the level of polish and interactivity that Gloomwood exhibited when it transitioned from demo to Early Access.

Share this post


Link to post

Still knee deep in Stardew Valley, got husbando and unlocked new area, already clocked approx 145 hours. Maybe with next save I'll go for same gender relationship to spice things up. 

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...