hardcore_gamer Posted June 29, 2017 (edited) I have a folder full of images/textures. In Doom builder 2 when I click add resource and chose the load from directory option the textures can be used in the map. When I want to play the map, if I drag the wad file containing the map as well as the texture folder and drop it unto the .exe it works. However since having to use 2 files is more annoying than 1 I turned the wad in addition to the texture folder into a pk3, but now for some reason the textures won't show up in game. What am I doing wrong? Edited June 29, 2017 by hardcore_gamer 0 Quote Share this post Link to post
kb1 Posted June 30, 2017 TEXTURE1/2 or PNAMES lump conflicts/missing? 0 Quote Share this post Link to post
Voros Posted June 30, 2017 (edited) What are the folders in the pk3? Maps should obviously go in the "maps" folder in WAD format and flats under "flats" "textures" can go into 2 different folders: patches and textures. If the texture WAD had the patches in PP_* markers, then patches folder. If not PP_* markers but TX_* markers, then textures folder. Anyway, this could be easily resolved by letting Deutex do the merging for you, albeit in WAD format instead of PK3. Someone really should update Deutex/integrate it into Slade. Edited June 30, 2017 by Voros 0 Quote Share this post Link to post
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