BigDickBzzrak Posted July 1, 2017 (edited) I've been thinking about making some... cutscenes, and I need the player to stay still. I can confine him to a 32x32 square to prevent him from moving, but I don't want him to turn either. Can I do that? If so, how? Thanks! edit: ah, that's a shame, thanks scifista. Edited July 1, 2017 by bzzrak 0 Quote Share this post Link to post
1 Empyre Posted July 1, 2017 (edited) You can with ACS. Use SetPlayerProperty with PROP_TOTALLYFROZEN and the only control they can use is the Use key. To cancel the player's current momentum, use Thing_Stop. You might also want to use SetActorProperty with APROP_Invulnerable as well. Edited July 1, 2017 by Empyre 0 Quote Share this post Link to post
1 Doomkid Posted July 1, 2017 (edited) You could have an animated wall texture play a "cutscene" I suppose using lots of frames. You could even have a long story with scrolling text with clever use of midtextures feature the story text combined with lowering floors, but ZDoom is still clearly better to use for cutscenes. @bzzrak If you really want this wad to remain vanilla, I say just do it as you had planned and if the player for whatever bizarre reason wants to turn their back to the cutscene, I guess that's their own loss? It could still be a cool thing to see, I can't think of anyone attempting a cutscene in vanilla before off the top of my head. Edited July 1, 2017 by Doomkid 1 Quote Share this post Link to post
0 leodoom85 Posted July 1, 2017 4 minutes ago, Empyre said: You can with ACS. Use SetPlayerProperty with PROP_TOTALLYFROZEN and the only control they can use is the Use key. To cancel the player's current momentum, use Thing_Stop. You might also want to use SetActorProperty with APROP_Invulnerable as well. Yeah....only with ACS. In plain vanilla, you can't. 0 Quote Share this post Link to post
0 Empyre Posted July 1, 2017 https://zdoom.org/wiki/Using_ACS_in_Doom-format_maps Can you even do cut scenes in vanilla? 1 Quote Share this post Link to post
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BigDickBzzrak
I've been thinking about making some... cutscenes, and I need the player to stay still. I can confine him to a 32x32 square to prevent him from moving, but I don't want him to turn either.
Can I do that? If so, how?
Thanks!
edit: ah, that's a shame, thanks scifista.
Edited by bzzrakShare this post
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