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SLADE 3 will not convert PNG to FLAT


Jaws In Space

Question

So I'm having an issue with SLADE where it will not convert some PNG's into FLATS. As you can see below I imported 14 PNG graphics & used the "convert to" option & the results was that one graphic was turned into a Flat while the remainder were turned into unknown entries.

Blargh.png.29e40f13fc92f61329b5f7fe16d4951a.png

For the Perdition's Gate Resurgence texture pack I tried to bypass this problem by first converting the PNG's to DOOM graphics & then converting them into FLATS. This appeared to work in the editor, but once you try them with a source port like PRBoom it will not recognize the flats. I didn't notice this issue until I actually started using them in game. I've never created a texture pack from scratch before so I'm not sure if there is something special that I should have done that I don't know about.

 

The texture pack in question.

PG Resurge Texture pack

A map you can use to see the crash in PRBoom, WIRES03 is displayed as the cause of the crash on this map.

JAWS PRG

The PNG's in question

PG Resurge Flat PNG's

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The flats themselves seem to be OK. But in "PG Resurge E1 tex.wad" there's an orphan F_END among the flats and in between flat TMWOODF and the flat-name-section marker RAVAGE. After deleting that F_END "JAWS _PGR.wad" seem to run correctly in PrBoom.

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Try converting them to flats, save and quit SLADE. Restart SLADE and see if they are now recognized as flats, then save again. Odd that it would not be recognized in game or cause a crash, from what I've understood in the past this is just a SLADE display error.

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45 minutes ago, Nevander said:

Try converting them to flats, save and quit SLADE. Restart SLADE and see if they are now recognized as flats, then save again. Odd that it would not be recognized in game or cause a crash, from what I've understood in the past this is just a SLADE display error.

It seems that I had 2 issues here. This solves the problem of the Unknown entries.

 

49 minutes ago, dl_simc said:

The flats themselves seem to be OK. But in "PG Resurge E1 tex.wad" there's an orphan F_END among the flats and in between flat TMWOODF and the flat-name-section marker RAVAGE. After deleting that F_END "JAWS _PGR.wad" seem to run correctly in PrBoom.

This solved the issue of PRBoom crashing. That F_END that you mentioned was part of Perdition's Gate & thought that it was simply a FLAT that could be used, didn't realize that by sharing the name of the end marker that it would cause problems.

 

Thanks to both of you :)

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..one of the functions that works in XWE :V Just double click the "flats" tab- and it imports without a hitch!

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