So I'm having an issue with SLADE where it will not convert some PNG's into FLATS. As you can see below I imported 14 PNG graphics & used the "convert to" option & the results was that one graphic was turned into a Flat while the remainder were turned into unknown entries.
For the Perdition's Gate Resurgence texture pack I tried to bypass this problem by first converting the PNG's to DOOM graphics & then converting them into FLATS. This appeared to work in the editor, but once you try them with a source port like PRBoom it will not recognize the flats. I didn't notice this issue until I actually started using them in game. I've never created a texture pack from scratch before so I'm not sure if there is something special that I should have done that I don't know about.
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Jaws In Space
So I'm having an issue with SLADE where it will not convert some PNG's into FLATS. As you can see below I imported 14 PNG graphics & used the "convert to" option & the results was that one graphic was turned into a Flat while the remainder were turned into unknown entries.
For the Perdition's Gate Resurgence texture pack I tried to bypass this problem by first converting the PNG's to DOOM graphics & then converting them into FLATS. This appeared to work in the editor, but once you try them with a source port like PRBoom it will not recognize the flats. I didn't notice this issue until I actually started using them in game. I've never created a texture pack from scratch before so I'm not sure if there is something special that I should have done that I don't know about.
The texture pack in question.
PG Resurge Texture pack
A map you can use to see the crash in PRBoom, WIRES03 is displayed as the cause of the crash on this map.
JAWS PRG
The PNG's in question
PG Resurge Flat PNG's
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