NaturalTvventy Posted July 13, 2017 (edited) ZDoom - DOOM2 MAP01 This map is now available in the downloads section. Click! Edited February 26, 2018 by NaturalTvventy 11 Quote Share this post Link to post
guineu Posted July 14, 2017 Great map, not much feedback to provide to improve the map; maybe make more notorious the hole to access the area where you use the red/yellow keys, since it's a mandatory area, so the player remembers the place if the first time getting on that part you decide to not jump in and instead explore somewhere else. As for some impressions/thoughts: - Early on the map does a good job making the player not feel safe anywhere but without pushing it so far that becomes irritating. I think having those homing Imps instead of Revenants helps on this matter. - I was close to running out of ammo early on but using the chainsaw when possible was enough. Getting the rifle was a breath of fresh air: versatile, accurate and very powerful weapon for the amount of ammo it uses and allows you to snipe enemies from relative safety. Borderline OP but nerfing it would easily make it useless. - The red key area was hell but it was my fault; I pushed a couple of buttons before realizing what was happening and suddenly there were a couple archviles and a bunch of miniviles chasing me and resurrecting each other and the hitscanners. The horror. - The blue key area was a lot easier because infighting happens even without trying, it was like spectating a 2v2 match between Cyberdemons and their dark counterparts, and they cleared everything else in the process. When the party was over, a couple rockets were enough to finish the survivor. - The last fight probably changes a lot in difficulty depending if you used the invulnerability sphere beforehand or not. I feel sorry for whoever picks it up early by mistake. 1 Quote Share this post Link to post
NaturalTvventy Posted July 15, 2017 thanks guineu. I've added some arrows in the ground pointing to the hole to remind players they can head that way. 0 Quote Share this post Link to post
NaturalTvventy Posted July 16, 2017 (edited) Overdue screens. Edited December 29, 2017 by NaturalTvventy Double pic 10 Quote Share this post Link to post
bioshockfan90 Posted July 17, 2017 looks cool, lil'2hard4me but uhh ill give it a shot when i get some time. if its anything like your NEIS levels I'll be glad 1 Quote Share this post Link to post
pavera Posted July 17, 2017 Great looking stuff NT, can't wait to check it out. 1 Quote Share this post Link to post
NaturalTvventy Posted July 18, 2017 (edited) On 7/17/2017 at 4:26 AM, bioshockfan90 said: looks cool, lil'2hard4me but uhh ill give it a shot when i get some time. if its anything like your NEIS levels I'll be glad It's a lot like my NEIS levels except with the super shotgun, archviles, mancubi, pain elementals, arachnotrons, hell knights, ss troopers, and chaingunners. Also demons and specres don't infight. Pain elementals have a bite and cause explosive damage when they die. There's also the alpha rifle, mancubus arm, kdizd rifle, megasphere, doomsphere, and summonsphere. Then there's the hellions, soul harvesters, devils, hectebi, poison souls, poison elementals, vulgars, chaingun majors, Thamuzes, rapid fire troopers, double chaingunners, super imps, and demolishers. Otherwise indistinguishable from No End In Sight. Except that it requires ZDoom. Edited July 18, 2017 by NaturalTvventy 3 Quote Share this post Link to post
bioshockfan90 Posted July 18, 2017 1 hour ago, NaturalTvventy said: It's a lot like my NEIS levels except with the super shotgun, archviles, mancubi, pain elementals, arachnotrons, hell knights, ss troopers, and chaingunners. Also demons and specres don't infight. Pain elementals have a bite and cause explosive damage when they die. There's also the alpha rifle, mancubus arm, kdizd rifle, megasphere, doomsphere, and summonsphere. Then there's the hellions, soul harvesters, devils, hectebi, poison souls, poison elementals, vulgars, chaingun majors, Thamuzes, rapid fire troopers, double chaingunners, super imps, and demolishers. Otherwise indistinguishable from No End In Sight. Except that it requires ZDoom. that's a lot of custom enemies, sounds like a blast! 1 Quote Share this post Link to post
NaturalTvventy Posted November 1, 2017 (edited) -Deleted; no longer pertinent- Edited December 24, 2017 by NaturalTvventy I made my own status bar. 0 Quote Share this post Link to post
NaturalTvventy Posted December 24, 2017 (edited) The official release is upon us. Now with revenants (sorry).Download link. Edited December 24, 2017 by NaturalTvventy 9 Quote Share this post Link to post
Spectre01 Posted January 31, 2018 Just played through this; cool map! Big fan of the architecture and layout, with the vertical aspect reminding me of NEIS' e4m6. Some of the secrets and powerups are extremely strong, enough to trivialize the major fights, I feel. i.e. BFG + red damage sphere. The custom enemies and weapons are fun, especially the SS Rifle which tears through monsters as fast as it drains your bullets. I kind of wish the gameplay was as intimidating as the visuals, but it's still solid fun overall. Cheers! 1 Quote Share this post Link to post
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