I want to ask before doing something foolish about spawners.Does the randomspawner have health property and see and other states,because i want it to drop items in see state and stop dropping items when he dies,so if there is a zombie spawner to have big radius and to spawn items using A_DropItem("stuff",number,chance) when on see state and if dies to stop spawning and leave the zone he was placed a dead zone.And of course to have a script that checks the monsters spawned and if there is a difference to the previou monster count and currnt count and to damage the spawner with the delta of these vars.Is this possible?I need that complexity to make some sort of populace control system for zdoom.
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CaptainManiac
I want to ask before doing something foolish about spawners.Does the randomspawner have health property and see and other states,because i want it to drop items in see state and stop dropping items when he dies,so if there is a zombie spawner to have big radius and to spawn items using A_DropItem("stuff",number,chance) when on see state and if dies to stop spawning and leave the zone he was placed a dead zone.And of course to have a script that checks the monsters spawned and if there is a difference to the previou monster count and currnt count and to damage the spawner with the delta of these vars.Is this possible?I need that complexity to make some sort of populace control system for zdoom.
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