Teivman Posted January 10, 2018 First bump of 2018. I'm just wondering if this is still being worked on? 0 Quote Share this post Link to post
KillPixel Posted January 10, 2018 (edited) @MrD!zone - Quote I'm just wondering if this is still being worked on? 14 hours a day :D doot Edited January 10, 2018 by KillPixel 3 Quote Share this post Link to post
KVELLER Posted January 10, 2018 5 hours ago, KillPixel said: doot I hope the final release has the option for a frame cap lol. 0 Quote Share this post Link to post
chungy Posted January 11, 2018 Looks like something out of Prey :p 0 Quote Share this post Link to post
KillPixel Posted January 11, 2018 @KVELLER - Haha, yeah. That option will be available. @chungy - You're right, it kinda does :D @MrD!zone - That makes two of us! 0 Quote Share this post Link to post
Da Werecat Posted January 11, 2018 Reminded me of Unreal Tournament. 0 Quote Share this post Link to post
KillPixel Posted January 14, 2018 Quote Reminded me of Unreal Tournament. Ah, yeah, it's reminiscent of the bio-rifle (I assume that's what you mean, I've only played UT3). Better video 0 Quote Share this post Link to post
Coopersville Posted January 14, 2018 lots of monsters, keys, and bad grafix, amirite? 2 Quote Share this post Link to post
VGA Posted January 15, 2018 23 hours ago, KillPixel said: Ah, yeah, it's reminiscent of the bio-rifle (I assume that's what you mean, I've only played UT3). Better video Nice, although I'd make the green glow a bit more subtle so it doesn't look so "gamey". Also, can you make it leave a bit of non-glowing slime permanently? Now that I think about it, will you have permanent bullet decals? 0 Quote Share this post Link to post
KillPixel Posted January 15, 2018 @Coopersville - You are. @VGA - That's a no on the bullet decals ATM. 0 Quote Share this post Link to post
DooM_RO Posted February 28, 2018 Impressive! Are you guys looking for Level Designers? 0 Quote Share this post Link to post
pulkmees Posted March 1, 2018 Not sure what to say about this if it's still in alpha. I have pretty high standards for everything. How high are your aspirations ? Are you trying to surpass Doom and Quake ? If so this needs to have gameplay as good as Doom as a minimum. Otherwise I can just play a good Doom mappack. If the gameplay is ok, then it still needs some kind of a new mechanic(which is not also just a gimmick) not seen in retro shooters before. Not just killing monsters is not gonna cut it. Ok maybe it will, but I'm guessing these 90s shooters will turn up more often these days. There still hasn't been a really good memorable one though.(like Super Meat Boy or Braid was to platformers) As for the test video in the OP... the demonic/cult/blood thing is kind of overdone I think. It's definitely nostalgic, but doesn't set it THAT far apart from the classics. Granted it was just a test. I don't know what you have planned. 0 Quote Share this post Link to post
KillPixel Posted March 1, 2018 @DooM_RO We're not bringing on level designers just yet but if you have a portfolio please PM it to me. If not, loose maps and a list of technologies/tools that you're familiar with would suffice. @pulkmees In regards to aspirations, they're very high. I intend for wrath to surpass the current fare and mingle with the greats. I know it's a lofty goal and I agree with the other points you raised. Also, you can disregard the video entirely; it's an early tech test that barely, just barely, made it public. 0 Quote Share this post Link to post
JDR Posted August 29, 2018 Gonna bump and say that i very much dig the idea of disallowing to save at any given moment. All the assets look/sound crisp and i'm very positive about level design, seeing @KillPixel's project for Quake. Where do you guys went? 1 Quote Share this post Link to post
KillPixel Posted September 1, 2018 The project is still very much alive and has advanced greatly in every aspect since the previous update. I promise it will be worth the wait. 3 Quote Share this post Link to post
Touchdown Posted September 1, 2018 I love the weapon/enemy designs, Heretic and Oppressor especially. Keep up the good work! 2 Quote Share this post Link to post
Teivman Posted September 1, 2018 5 hours ago, KillPixel said: The project is still very much alive and has advanced greatly in every aspect since the previous update. I promise it will be worth the wait. I hope to play the build that was in the teaser you posted a while ago. This game looks outstanding still. 2 Quote Share this post Link to post
SYS Posted September 1, 2018 Cool project. I look forward to playing it when it's ready. 2 Quote Share this post Link to post
VGA Posted October 31, 2018 On 9/1/2018 at 5:19 PM, KillPixel said: The project is still very much alive and has advanced greatly in every aspect since the previous update. I promise it will be worth the wait. The new incarnation of 3D Realms also has a Quake engine game in the making https://www.dsogaming.com/news/here-is-your-first-look-at-3d-realms-upcoming-fps-that-is-powered-by-the-quake-engine/ They'll steal your thunder! Hmmm, also maybe you should contact them if you don't have a publisher? 0 Quote Share this post Link to post
KillPixel Posted October 31, 2018 yeah, I saw this in the Ion Maiden thread. Maybe I can beat them to the punch... 2 Quote Share this post Link to post
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