Kassildes Posted July 18, 2017 What is the script "actor flag" causes the explosive when detonated on the wall, leaves the gust marked? 0 Quote Share this post Link to post
1 scifista42 Posted July 18, 2017 Those "marks on the wall" are called decals and they're defined via DECALDEF. Assigning them to DECORATE actors can be done either through DECALDEF, or by a "Decal" actor property in DECORATE. 0 Quote Share this post Link to post
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Kassildes
What is the script "actor flag" causes the explosive when detonated on the wall, leaves the gust marked?
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