TootsyBowl Posted July 22, 2017 Using ZDoom: Doom in Hexen format. In the builder the map I'm making looks fine, but when I play it a floor is at the wrong elevation, and some geometry is outright missing. Why? 0 Quote Share this post Link to post
scifista42 Posted July 22, 2017 Maybe you're accidentally playing an older version of the map? 0 Quote Share this post Link to post
TootsyBowl Posted July 22, 2017 I'm using the map test function. 0 Quote Share this post Link to post
Mr.Rocket Posted July 22, 2017 Could it be possible that your node builder isn't setup for zdoom? 0 Quote Share this post Link to post
BigDickBzzrak Posted July 22, 2017 Press F6, go into the "Testing" tab and, in the "Parameters" field, paste this: -iwad "%WP" -skill "%S" -file "%AP" "%F" -warp %L1 %L2 %NM It mi-i-i-i-ight work. If it doesn't, then I don't know what would. 0 Quote Share this post Link to post
TootsyBowl Posted July 22, 2017 I found the source of the problem. The missing geometry was tagged to lower for some reason. 0 Quote Share this post Link to post
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