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Failing in making a translucent door (Boom effect)


Paul977

Question

I wanted to make a translucent door that eventually will open using the Boom action 260. I took for example map 01 of demonizd.wad sector 129. I did the same thing but on my map it doesn't work and I don't understand why.. 

So the question is: How to make a translucent door in a Boom map ?

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Generally, use linedef special 242 to make the door sector appear open even if it's physically closed, and put midtextures onto the door so that they will obstruct view through the closed door and move with the door as it opens.

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12 hours ago, bzzrak said:

Like this?

("a picture's worth a thousand words, but a .wad is worth a million." -- Thomas Jefferson, 1767)

test32.zip

Thank you, this worked

Edited by Paul977

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