Dima Posted July 16, 2001 ATI'S NEW TECHNOLOGY: http://www.rivastation.com/ati_smartshader_e.htm 0 Share this post Link to post
Zaldron Posted July 16, 2001 There you go people, some more examples of bumpmaps and highlights. I don't know if id will use the Vertex Shaders, that means they can't use T&L because both systems run in paralel. Now I would like to see a working demo of specular maps. That would be the Ultimate experience in highlights and glossiness. 0 Share this post Link to post
Dima Posted July 17, 2001 Zaldron - remember what Fredo told me about Vertex Shaders? They weren't used for anything in MacWorld demo. He did the animation by hand. I am a little confused here... I always thought that Pixel Shaders are used for lighting effects, real time shadows and vertex shaders are used for detailed expressions on the characters. Then I read that Vertex Shaders are used for real time shadows and now I am totaly confused :) Could you clear it up for me? Do you think that it's better to do the animation by hand instead with vertex shaders? 0 Share this post Link to post
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