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The Given - A large, monsterless, puzzle map (on /idgames)


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One of the most ridiculous maps ever. So good we have people like you willing to go nuts with experiments.

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'Grats on (pre)-release, witnessed firsthand what an undertaking this was to put together.

 

Will be interesting to see which puzzles folks like the most, and which they get hung up on the most. For me the fly in the ointment was evidently actually the easiest one of all!

 

Also, that music is gorgeous, @Eris Falling. Every time I hear something new from you it gets better.

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this surprisingly lags more for me than my own mod. (gzdoom - maxsettings)

Edit: The vanilla textures ruin the medievil theme of the mod an makes it look rather weird.

Edited by Ermin

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This is awesome! Very nice experience!

 

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Edit: Yeah, the music+map gives a very sweet medieval/adventure like atmosphere.

Edited by rodster

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re: above comment:

 

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looks like it took me just under an hour. though I spent the first 5-10 minutes just wandering around trying to get my bearings I think. This was great! After realizing how I was failing a couple areas (which I won't go into detail about, for obvious reasons :D) I resorted to busting out some pen and paper, heh.

 

Clever stuff, thanks for making it. I'll go try to find the 2 areas I missed now..

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Here's a demo if you're interested in watching people wander around.

Managed to solve all but one puzzle. Also, it turned out that it's possible to finish the map with just 4 out of 5 puzzles solved, not sure if it's intended or not. Beautiful scenery, though the drawback is that my framerate drops noticeably if I look in general direction of central part when being in the main part of the map. Puzzles made me scratch my head a little bit, but eventually I figured (almost) everything out.

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The screenshot alone makes my computer drop frames...

In all seriousness, I tried this for about 15 minutes. Interesting stuff so far, I managed to solve only one puzzle so far but, I will get back to the map sometime this week I think. 

I thought the lag would be horrible BUT, it's manageable and the map plays pretty well. There are some frame drops of course, especially when you look at the map's center and you see about everything at once but even then, it's not so bad :D 

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Yay on release! I don't want to think about how many hours it took just to lay the lines for this map, much less design the puzzle triggers and test everything.

 

My own experience while playtesting (so may be some differences):

 

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  On 8/15/2017 at 9:36 PM, Ermin said:

The vanilla textures ruin the medievil theme of the mod an makes it look rather weird.

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I had the exact opposite reaction - I kept finding myself stopping and reminding myself it was all vanilla textures, because overall the combination of music, theme, removing the usual status bar, etc really made me feel like I was playing something other than Doom.

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As beautiful as it is laggy. My single complaint would be that one switchhunt. All other puzzles were either obvious, or like the 4 pillars one, more or less obvious.

 

Sorry, no demo, I always forget those >_>

Edited by Albertoni

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Is this worth streaming? It might be fun to solve some puzzles with the help of an audience. :P Then again me blundering around in the dark completely stumped for hours is another possibility.

 

Might do that tonight (i.e. in about 6-7 hours' time from this post).

 

Screenshot is totes ridic. You're some kind of monster, dobu.

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  On 8/16/2017 at 3:18 AM, Jimmy said:

Is this worth streaming? It might be fun to solve some puzzles with the help of an audience. :P Then again me blundering around in the dark completely stumped for hours is another possibility.

 

Might do that tonight (i.e. in about 6-7 hours' time from this post).

 

Screenshot is totes ridic. You're some kind of monster, dobu.

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One of the puzzles requires wallhumping or a GREAT eye. The others go from pretty easy to "mess around for 15 minutes then suddenly get it" to find and solve. Don't think it'll take more than a pair of hours, heh.

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just played through this - ending up completing 4 of the 6 puzzles. i have some quibbles about the puzzle design but otherwise this is EXTREMELY my shit and would love to see more of this. and of course the theme of the world itself/all the details were really great though sometimes i think the detail did undermine the puzzles because it was pretty hard to tell if something was just world design detail or a hint for the puzzles.

Edited by ella guro

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Thanks for all the feedback so far everyone.

 

  On 8/15/2017 at 9:10 PM, Demon of the Well said:

Also, that music is gorgeous[...]

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Indeed—I'd argue that 50% of the atmosphere comes the way his wonderful composition works with the scenery. The map is undoubtedly better for having it.

 

  On 8/16/2017 at 3:18 AM, Jimmy said:

Is this worth streaming?

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Yup, this should be fairly stream-friendly. Might take 1-2 hours to complete, mind you. Thanks again for the sprite edit too.

 

  On 8/16/2017 at 6:21 AM, ella guro said:

i have some quibbles about the puzzle design but otherwise this is EXTREMELY my shit[...]

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Glad you dug it. If you wouldn't mind, could you clarify some of your gripes with the puzzles in spoiler tags? I'm very curious as to what people think I've done right or wrong. Also I agree that the amount of detail can certainly obfuscate what the player is supposed to do, but for me it's an acceptable trade-off as I didn't want to demarcate the "puzzle zones". Prioritizing organic cohesion over clear conveyance is kinda bad game design, but I wanted above all else to create a world first and a "game" second.

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Great map.  my FDA took about 2 hours.  I think my eyes are bleeding.  Don't watch the demo unless you are weird; I'm supplying it anyways because why not.

 

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Novel! Striking! I like it. Finished in a little over 40 minutes elapsed...

 

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It looks like you had some fun cooking up an allegory, here. I wonder what connects the ruins of a city with those curiously coloured materials and other bits of symbolism? Very nice use of the stock textures to convey this story.

 

Also god dammit, Eris is pulling ahead in the musical sweepstakes. Stop making awesome stuff!

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  On 8/16/2017 at 7:22 AM, dobu gabu maru said:

Glad you dug it. If you wouldn't mind, could you clarify some of your gripes with the puzzles in spoiler tags? I'm very curious as to what people think I've done right or wrong. Also I agree that the amount of detail can certainly obfuscate what the player is supposed to do, but for me it's an acceptable trade-off as I didn't want to demarcate the "puzzle zones". Prioritizing organic cohesion over clear conveyance is kinda bad game design, but I wanted above all else to create a world first and a "game" second.

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Edited by ella guro

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Marvelous adventure that took me ~70 minutes though i spent a lot of time simply admiring the whole thing in it's reverent beauty. Looks like i've missed only one of the puzzles.

 

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Certainly one of the most unique and different maps i've ever played. Cheers Dobu

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