DannyMan Posted October 18, 2021 A mod about running away from... Terry and terry wad enemies with no weapons... 0 Quote Share this post Link to post
CBM Posted October 19, 2021 7 hours ago, Walter confetti said: This sounds interesting... 5 hours ago, Wavy said: That's honestly not a bad idea for a community project. But how would that work then? I guess it could work something like Doom -1... except that all the levels are initially random generated by OBLIGE or something? 5 hours ago, Lol 6 said: Jokes aside, I'd play that Hide contents Seriously, I legitimately think it'd be an interesting mod Hehe, in my mind I imagine recording and then ingame playing phrases like.... "I just killed a cacodemon.... can you say... caco... demon?" - but yes I guess I would play something like that too for the novelty factor alone. 1 Quote Share this post Link to post
Wavy Posted October 19, 2021 1 hour ago, CBM said: But how would that work then? I guess it could work something like Doom -1... except that all the levels are initially random generated by OBLIGE or something? I was thinking that each mapper generates one map with their own settings in OBLIGE or Obsidian, then they just edit it from there. 2 Quote Share this post Link to post
CBM Posted October 19, 2021 (edited) 1 hour ago, Wavy said: I was thinking that each mapper generates one map with their own settings in OBLIGE or Obsidian, then they just edit it from there. Hmm, that might just work. It would be a kind of cool idea for a CP. However, it seems each generator is different, my favorite so far is oblige. It has been the one that has been most consistent in creating levels that I enjoy. I've tried oblige, obhack, obsidian and slige I don't know if there are others as well... Edited October 19, 2021 by CBM 1 Quote Share this post Link to post
Quill Posted October 19, 2021 Mockery trilogy remake in the style of semi-serious wads. ....or Mock 2 in Name Only. 2 Quote Share this post Link to post
crusty_charlie Posted October 20, 2021 Weapon mod with a lava lamp launcher that has an AOE effect that leaves broken glass and hot wax on the floor, damaging whatever enemy walks on it. 0 Quote Share this post Link to post
Ashurion Neonix Posted October 20, 2021 A mod with bfg variants of weapons and enemies. Where you slowly upgrade your arsenal with weapons such as the big f***ing chaingun and enemies like the big f**ing icon of sin 9000. Think of it like russian overkill except your not the only one with nukes. 2 Quote Share this post Link to post
DarkIceCyclone Posted October 21, 2021 Well... there could be league of legends wad, exept instead of it being moba, it would be you vs all of the champions. however copyright might come down hard on that one 1 Quote Share this post Link to post
Ashurion Neonix Posted October 21, 2021 3 hours ago, DarkIceCyclone said: Well... there could be league of legends wad, exept instead of it being moba, it would be you vs all of the champions. however copyright might come down hard on that one At once? 0 Quote Share this post Link to post
DarkIceCyclone Posted October 21, 2021 2 minutes ago, Ashurion Neonix said: At once? in waves of course. 1 Quote Share this post Link to post
Ashurion Neonix Posted October 21, 2021 11 minutes ago, DarkIceCyclone said: in waves of course. That makes sense. Still a LoL slaughterwad would be pretty interesting, albeit unfair. 0 Quote Share this post Link to post
The BMFG Posted October 23, 2021 imagine if someone made guitar hero in doom 0 Quote Share this post Link to post
Andromeda Posted October 24, 2021 22 hours ago, The BMFG said: imagine if someone made guitar hero in doom 6 Quote Share this post Link to post
Yandere_Doomer Posted October 24, 2021 spider doom, where you're a spider and you go on all sorts of cute adventures. 3 Quote Share this post Link to post
Denim Destroyer Posted October 25, 2021 SimDoom - try to rebuild a city after the forces of hell ravaged it. 4 Quote Share this post Link to post
Master O Posted October 25, 2021 On 10/20/2021 at 12:26 PM, Ashurion Neonix said: A mod with bfg variants of weapons and enemies. Where you slowly upgrade your arsenal with weapons such as the big f***ing chaingun and enemies like the big f**ing icon of sin 9000. Think of it like russian overkill except your not the only one with nukes. The big f**ing pistol :D 0 Quote Share this post Link to post
Dreemurr Deceevurr Posted October 25, 2021 On 2/26/2021 at 1:10 AM, IggySqiggles said: Bootleg Doom, literally just a remake of Doom maps but horrible. And the title screen is something like this. 3 Quote Share this post Link to post
Quill Posted November 6, 2021 (edited) Doom in Percussion Only Delete all notes on the base MIDIs other than percussion, and then make songs around it. Edited November 6, 2021 by davocular 4 Quote Share this post Link to post
CBM Posted November 8, 2021 doom soduku - you need to solve sodukus in order to open doors etc while fighting monsters doom math - you need to solve math problems in order to open doors etc while fighting monsters - maybe also find and/or collect numbers doom ohm - you fight INSIDE an electronic curcuit, as in inside chips, resistors etc and their pathways while you must also solve math related to ohms law (U=R*I and P=U*I) doom insults - kinda like monkey island - you fight the monsters one by one by being better an throwing insults at them than they are at throwing them at you - each time the player or the monster fails, the loser takes some damage doom ra - like the old amiga game curse of ra - you move stone slabs until they form a certain pattern in order to open doors etc while fighting monsters doom poetry or doom hitchhiker - your most feared weapon is your ability to quote vogon poetry and you are also armed with a robot that can make other robots shut down due to the futility of it all ... you also have a point of view gun that makes any enemy you hit friendly doom hacker - you must write small programs inside doom in order to unlock or hack certain doors? doom duality - each level has an etheral and a regular realm - when you die in the regular realm you are transported to the etheral realm part of the level and must complete the level in some alternate way 2 Quote Share this post Link to post
Grazza Posted November 8, 2021 (edited) "Vanish the Immortals": Just needs a simple deh patch that sets the health of some or all monsters to zero. Then "your weapons will be useless against them", but they will all disappear instantly if tapped from above by a lowering door or platform. If playing in Nightmare or with -respawn, they will then reappear as normal. I demonstrated this phenomenon in this post (applied only to the imps in the included deh patch). Patch File for DeHackEd v3.0 Doom version = 19 Patch format = 6 Thing 12 (Imp) Hit points = 0 Edited November 9, 2021 by Grazza 3 Quote Share this post Link to post
slugger Posted November 10, 2021 (edited) A button to turn the Doomguy sideways, so your width is reduced, allowing tighter point-blank dodging and squeezing through tight tunnels and gaps. It's the same idea as crouching, only horizontally. Edited November 10, 2021 by slugger 2 Quote Share this post Link to post
BrassKnight Posted November 11, 2021 Chess Doom- literally just Chess but with monsters replacing the pieces. Explosive Boomer Doom- Doomguy now has an unbreakable strap of bombs on him, finish levels as fast as possible before the timer runs out and try not to get hit once. Temple Run Doom- Remember that one mobile where you get chased by monkeys? This is basically that but now you're being chased by pinkies in Hell. Demons VS Marines- You play as a Baron of Hell tasked with protecting the Icon of Sin's exposed brain. Take the Marines on in this PvZ-like lane defense game as they march towards you. 1 Quote Share this post Link to post
Dusty_Rhodes Posted November 11, 2021 On 11/6/2021 at 8:32 AM, davocular said: Doom in Percussion Only Delete all notes on the base MIDIs other than percussion, and then make songs around it. Wrong thread. This is a brilliant idea. 0 Quote Share this post Link to post
pcorf Posted November 11, 2021 Hunted Doom: (Dehacked mod) Turn all enemies apart from Cacodemons, Lost Souls, Pain Elementals and Cyberdemon into Arch Viles but keep the hitpoints and pain chance the same as the original enemy, so a Zombieman is still 20hp. 2 Quote Share this post Link to post
Hawk of The Crystals Posted November 11, 2021 (edited) Open-world doom. The story involves our favorite marine getting stuck in hell, only to find a gang of fellow marines, said gang is trying to claim all 4 districts of hell through hellish-gang-violence. District 1 is owned by the Barons, a gang consisting of barons of hell and hell knights. District 2 is owned by 666th Street Imps, which as the name suggests, mostly consists of imps; dark imps and other custom imps are also in the gang. District 3 is owned by Bosses, a gang made up of all doom bosses, but classified. District 4 is at first owned by some no-name demons, but you and your gang of marines take those demons out and claim all of their territory as yours. Which all happens in the first episode. Episode 2 through 3 allow the player to take on the remaining gangs in any order they want. While episode 4 is just a playable epilogue involving the marines defeating the government of hell and completely taking hell over. Edited November 11, 2021 by CrystalHawk_Doom 2 Quote Share this post Link to post
ducon Posted November 11, 2021 (edited) On 11/8/2021 at 9:57 PM, Grazza said: "Vanish the Immortals": Just needs a simple deh patch that sets the health of some or all monsters to zero. Then "your weapons will be useless against them", but they will all disappear instantly if tapped from above by a lowering door or platform. If playing in Nightmare or with -respawn, they will then reappear as normal. Variant of this stupid idea: sort the monsters from the lowest hit points to the highest, then reverse it. Thus, the former human gets the hit points of a cyberdemon. Here is it: Spoiler Patch File for DeHackEd v3.0 Doom version = 19 Patch format = 6 Thing 2 (Trooper) Hit points = 4000 Thing 3 (Sergeant) Hit points = 3000 Thing 24 (SS Nazi) Hit points = 1000 Thing 12 (Imp) Hit points = 700 Thing 11 (Chaingunner) Hit points = 600 Thing 19 (Lost Soul) Hit points = 500 Thing 13 (Demon) Hit points = 500 Thing 14 (Spectre) Hit points = 400 Thing 6 (Revenant) Hit points = 400 Thing 15 (Cacodemon) Hit points = 300 Thing 23 (Pain Elemental) Hit points = 150 Thing 18 (Hell Knight) Hit points = 150 Thing 21 (Arachnotron) Hit points = 100 Thing 9 (Mancubus) Hit points = 70 Thing 4 (Arch-vile) Hit points = 60 Thing 16 (Baron of Hell) Hit points = 50 Thing 20 (Spider Demon) Hit points = 30 Thing 22 (Cyberdemon) Hit points = 20 Edited November 18, 2021 by ducon 4 Quote Share this post Link to post
Astronomical Posted November 11, 2021 All Enemies are replaced with commander keen, and the map ends once all keens are dead. If a map has monsters inaccessible due to a glitch or poor map design, you can't escape the map. 1 Quote Share this post Link to post
CBM Posted November 11, 2021 The Arsenal of FreeDOOM ... inspired by the Arsenal of Freedom episode in Star Trek the next generation 0 Quote Share this post Link to post
Scypek2 Posted November 11, 2021 2 hours ago, CBM said: The Arsenal of FreeDOOM ... inspired by the Arsenal of Freedom episode in Star Trek the next generation The long awaited sequel to the "high resolution textures without the high resolution" texture pack. 1 Quote Share this post Link to post
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